Zelda: Skyward Sword features interface options

Nintendo is introducing three interface options for Zelda: Skyward Sword, much to the relief of those who don't want a Wii remote on screen at all times.

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The Legend of Zelda: Skyward Sword isn't shaking up the tried-and-true Zelda formula too dramatically. But, Nintendo is making baby-steps with introducing new ideas to the franchise, and getting the obtrusive Wii remote HUD off the screen seems like one we'll appreciate. Skyward Sword will actually feature three interface options to suit the varieties of players.

IGN reports on the selections. "Standard" shows a full Wii remote on screen at all times with contextual button information. "Light" removes the Wii remote, but keeps the button commands visible. "Pro" displays vital information like health, shield, rupees, and stamina, but otherwise removes the button display entirely. Presumably, you should just remember which button you mapped your boomerang to.

It may not be the next big leap for gaming, but Nintendo is generally reticent to change for its long-running series. Between this and the item upgrade system, the company is making some moves that are a little more daring by Nintendo standards. And at least this means you can explore dungeons without a Wii remote staring you in the face.

The game is due on November 20.

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  • reply
    September 30, 2011 1:15 PM

    Steve Watts posted a new article, Zelda: Skyward Sword features interface options.

    Nintendo is introducing three interface options for Zelda: Skyward Sword, much to the relief of those who don't want a Wii remote on screen at all times.

    • reply
      September 30, 2011 2:15 PM

      Just glad to see they are willing to listen to the fans and make considerations based on their concerns.

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      September 30, 2011 4:17 PM

      Now this is a great and welcome feature. Although I would definitely have gotten rid of the rupees number.. (the last time rupees were relevant in a Zelda past the first hour of game was in 1994)

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        September 30, 2011 5:43 PM

        Apparently they are using the crafting system to make them more relevant, so there's that.

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      September 30, 2011 4:32 PM

      Wish they would put in an option to use the classic controller rather than the Wiimote.

      • reply
        October 2, 2011 8:44 AM

        The game is built around swinging the wiimote like a sword.

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      September 30, 2011 9:57 PM

      fresh off the heel of Ocarina 3D and currently on the Master Q, im buying yet another wii for skyward sword. dude, its effin zelda... dude.

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