As the screens show, the two developers, Grasshopper and Digital Reality, have come together to make a great looking shooter. With so much passion going into the project, there’s also a desire to bring the shooter back and reintroduce it to a larger audience. To do that, Sine Mora includes a story mode intended to be easier to play, with a learning curve that teaches players how to dance around the screen, dodging bullets and enemies, while taking out the enemies. Lest the hardcore worry, there’s of course a full on arcade mode that will push experienced players as hard as they want to be, and then some. Both Sine Mora and Black Knight Sword are planned for 2012 release, which leaves some development time still to work on them. Based on what I played here at the Tokyo Game Show, they’re already in good shape and that time should allow the teams to really fine tune them prior to release. Compared to other Grasshopper games that have felt at times like they were trying to hold too many creative ideas in one package, these two games could be just the right channel for distilling the best of those inspirations into fun to play games.
Boss fights look particularly good in Sine Mora