New characters fit roles set up by classes in Monday Night Combat
The game's style itself looks essentially the same as the original; however, environments have expanded out of arenas and into more organic-looking battlefields. The core of the game, however, remains the same. It's all about the money ball. "One thing we talked about internally is that we don't want to gate the player," Ekanayake says. "We want the player to have a full game experience. We want a player to play as much as they want but not have to spend money on it." But where is the money coming from? "We'll have certain free characters on a weekly basis or bi-weekly basis that you can try out. If you like that character and want to keep that character, then you can buy them." The system sounds similar to the structure of League of Legends, which Uber agrees is a fair comparison. In order to maintain balance, Uber will offer several characters to for users to play as for free. "We've expanded Endorsements, you now get twenty-five instead of three," Comes explains. "We've introduced Products, which are kind of like items in the game. Endorsements just improve your states whereas Products change the gameplay." The example Comes outlines is one product that drops a bomb near your corpse when you're killed that explodes a few seconds after you're downed. Both Endorsements and Products can be earned by playing the game or purchased for real-world money. "The vast majority of things you can buy, you can also earn in the game." There are two currencies in the game: Combat Credits, which act as in-game cash and Uber Points, which players can purchase. Right now, Uber Entertainment says the game is coming "this winter," but won't solidify whether that means late 2011 or early 2012.