Weekend Confirmed 78 - Gears of War 3, TGS '11
by Xav de Matos, Sep 16, 2011 12:00pm PDTWeekend Confirmed and the 8-4 Podcast have merged into one during the Tokyo Game Show once again! Garnett Lee and the crew at 8-4, Ltd.--behind such games as Shadow of the Damned--discuss their experience in Japan during TGS 2011. Then, Jeff Cannata and Xav de Matos take over from sunny, southern California and talk about Gears of War 3, the nefarious pricing structure of Crimson Alliance, and a handful of other games before ending it all with a few Twitter questions. The US segment was so quick that the WC Crew didn't even have time for Finishing Moves!
Weekend Confirmed Ep. 78: 09/09/2011
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 78 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
TGS - Live From Japan - Start: 00:00:08 End: 01:06:57
Whatcha' Been Playing - Start: 01:07:23 End: 01:34:59
The Warning - Start: 01:36:05 End: 02:07:48
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Follow Jeff Cannata on Twitter @jeffcannata and Xav de Matos @xav.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
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Comments
While some gamer rage is asinine (the Devil May Cry 4 going to 360 frenzy) gamers often get belligerent because they want the best for a game/series they are dedicated to. I know some go way too far and approach their complains in a crappy way, but DON'T gamers have a right to say what they want from a product they are wanting to buy $60 for? Even on used sales, where gamers are often demonized, all I can see is that developers and publishers would do better to concentrate on creating products gamers don't want to trade in, instead of whining about a situation that exists in a lot more industries than gaming.
Wouldn't developers and publishers do good to try to listen to gamers more? I don't think this applies in every case, but I would always side with consumers.
Thread Truncated. Click to see all 16 replies.
They are not predictive, they are reactive.
The games that become cultural phenomenons like Halo, GTA, CoD and the like, didn't become so because those developers built the game based on 'what do gamers want'. They built the game THEY wanted to make, came up with ideas they were confident others would like, but willing to gamble.
And then there are the games that don't hit the zeitgeist, but still get recognition. The BIoshock's and Portals of the world. These games were not built with what gamers wanted in mind. Quite the opposite - if you were to build a game based on what gamers (as a mass audience) said they wanted, you would NEVER see games that take risks like Bioshock and Portal.
Let developers be creative and visionary. Let consumers enjoy the fruits of their labor. Let's not mix up who deserves the credit for making a game (developers) and who deserves credit for making a game successful (consumers).
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