Weekend Confirmed 78 - Gears of War 3, TGS '11

By Xav de Matos, Sep 16, 2011 12:00pm PDT

Weekend Confirmed and the 8-4 Podcast have merged into one during the Tokyo Game Show once again! Garnett Lee and the crew at 8-4, Ltd.--behind such games as Shadow of the Damned--discuss their experience in Japan during TGS 2011. Then, Jeff Cannata and Xav de Matos take over from sunny, southern California and talk about Gears of War 3, the nefarious pricing structure of Crimson Alliance, and a handful of other games before ending it all with a few Twitter questions. The US segment was so quick that the WC Crew didn't even have time for Finishing Moves!

Weekend Confirmed Ep. 78: 09/09/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 78 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    TGS - Live From Japan - Start: 00:00:08 End: 01:06:57

    Whatcha' Been Playing - Start: 01:07:23 End: 01:34:59

    The Warning - Start: 01:36:05 End: 02:07:48

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow Jeff Cannata on Twitter @jeffcannata and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

  • Maybe this makes me an FPS nerd jaded of Call of Duty, but here's my reaction to Jeff Cannata's description of Red Orchestra 2:

    Jeff: "...unlike any other tutorial I've ever seen... there's a lot of those where you go to the gun range, and it tells you, 'Left mouse button to shoot! C to crouch!'... but [Red Orchestra 2], you literally try out 6 or 8 weapons, and it tells you the differences between them..."
    Me: "Awriite! An actual firing range where I'll be able to learn the differences between weapons before combat, instead of being forced to shamble through weapon inventory decisions on the fly, which is a modern FPS trope that I REALLY hate these days, especially with 2-weapon inventories."

    Jeff: "...and it's like, 'Okay, set your range, because sometimes they're gonna be 300 yards away, or 600 yards away...' and you scroll the mousewheel, and it changes the altitude that you're aiming your gun..."
    Me: "YESSS!! True windage and elevation adjustments! No more simple 'put dot on enemy head to headshot!' weapons!"

    Jeff: "...and it's got a really cool mechanic in the campaign mode where if you die (which I did quite a few times), it'll put you in the body of another of your squadmates, and you get to continue from his..."
    Me: "YESSS!! The logical FPS game answer to the 'GAME OVER' screen!" (did ARMA do this?)

    I've been holding back on RO2 because I heard of some bugs in the final release, but I think I'll buy this one this weekend. I liked the weapon mechanics of Killing Floor, but it was trapped in a zombie co-op game, and I really wanted to see a single-player campaign with those weapon mechanics. That's essentially what RO2 is.