There are a lot of intricate elements I was able to employ during combat. You can jetpack into the air and stomp the ground hoping to crush enemies below, you can activate a sniper bullet that sticks to an enemy and explodes after a few seconds, you can dash forward into danger or away from death. There's a lot here, but it's surprisingly easy to get a hang of it all. Characters felt balanced throughout my time with the game. The geometry of the battle areas offered multiple routes to attack. Defending those areas gave off the right level of stress and reward for successfully covering each sector properly. Firefall does sport a cartoonish look but it isn't venturing into the Team Fortress 2 realm, it gives off a more subtle Borderlands look with fewer hard black lines. In short, I really dug the way it looks. If the overall experience features enough dynamic content and has a strong enough community to support its Player Versus Player options, Firefall could be a PC gamer's surprise time sink. I'm excited to play it again, personally, and I anticipate Firefall will steal many hours away from my life when it launches later this year. For more on Firefall, make sure to check out the game's official website.
The Chosen are the invaders that players will wrestle with in PvE combat.