Weekend Confirmed 76 - PAX 2011 live show
by Garnett Lee, Sep 02, 2011 11:00am PDTWeekend Confirmed took the stage in the Unicorn Theater for this special PAX 2011 show. Recorded in front of an awesome crowd, a whole host of distinguished guests joined Xav, Jeff, and Garnett including Andrew Pfister, John Davison, Shane Bettenhausen, Billy Berghammer, Jeff Green, and Luke Smith. They shared their takes on some of the best games around the show including favorites from the PAX 10 indies in a custom Whatcha Been Playin, at PAX, and then answered some questions from the audience for a live version of the Warning.
Weekend Confirmed Ep. 76: 09/02/2011
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New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U




Comments
Yes previews matter we are given all the nuts and bolts about a game long before a review even begins to be irrelevant. Besides reviews only matter if they're 8.5 and above at least. The only games I'd buy that aren't high scores, where bought the moment the game was announced, or directly after I read the mechanics/genre of the game added to the graphics. That's the only time a review matters, and before you cry foul think how many games per year hit that score. At least 30 games a year.
I'd say reviews lack importance because previews provide the necessary back drop for the games. All that matter from the review is the number, and the screen shots. If the score is below a 8 and you weren't planning on buying the game before that chances are most people probably won't be swayed to open they're wallet.
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Moments of being dazzled by the visuals, or moments where a particular set of mechanics fit together perfectly and created an experience that was uniquely thrilling or memorable.
I didn't care about the game mechanics in Bioshock. It was a decent shooter with some RPG mechanics. I was won over by the atmosphere, the way the powers let you tackle battles in different ways, the way the storyline moved you.
The experience of climbing my way to the highest peak in an Assassin's Creed game and watching as the camera pans around to show the beautifully realized, totally explorable environments that are totally different from any setting in any other game - that sold me on the game, and no amount of bitching about how the combat was counter-heavy, or the side-missions were repetitive was going to keep me from playing the game after seeing/hearing about that.
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