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More On Halo Perspective

by Maarten Goldstein, Jun 07, 2000 7:12am PDT

A post to the Halo.bungie.org forums has the entire quote from PC Gamer where Bungie programmer Jason Jones gives some info on the perspective in the game (see yesterday's story)

"One fundamental change from the game's initial announcement concerns its viewpoint. While originally it was promised to be a third-person game, now a more hybrid approach has been chosen. The exact ration of the two modes hasn't been finalised - clearly, without using Delta Force's window approach, it's impossible to use a sniper rifle in third-person, while driving the bouncing jeeps without the peripheral vision allowed by third-person makes things less enjoyable - but Jason believes that the balance is moving increasinly towards the first-person model"





Comments

53 Threads | 62 Comments














  • But the sniper rifle! But the little jeep! How will we? How will players? Fairness! Auto-aiming! Budget! Panic!

    Dear God. These people may be developing the game, but it is NOT their place to decide which perspective is more "enjoyable" in whatever situation and to force it down the player's throat. This sort of visionless micromanagement of the experiece is what gave us Omikron.

    Can you imagine how arrogant it would be of Dynamix to introduce forced perspective into the next Tribes version? "Well, sorry, but we decided that it is MORE ENJOYABLE to fly the vehicles in third person perspective, so you will be doing that from now on." We would not tolerate it. Yet here you people are embracing the exact same control-freak attitude from Bungie and hiding behind vague, evasive implications that for the first time in the history of the world one perspective or the other might be impossible to implement, or could be totally incompatible with the gameplay and yet chosen by players anyway.

    It's a cop-out. The simple fact of the matter is that Bungie will implement both modes and make the use of either mode entirely voluntary, or they will suffer the consequences by properly losing a great number of customers.

    Frankly, after killing Oni's multiplayer mode entirely in favor of a fall PS2 release, they deserve to lose those customers.

    einexile