Weekend Confirmed 75 - Deus Ex Human Revolution, Street Fighter 3: Third Strike

By Garnett Lee, Aug 26, 2011 11:00am PDT

Deus Ex Human Revolution made its hotly anticipated debut this week and everyone's been playing it. But don't think Weekend Confirmed would spoil the game for you! Xav, Jeff, and Garnett along with regular guest Christian Spicer spend the first segment of Whatcha Been Playin? talking about their experience with the game, and how it struck them from a variety of perspectives. There's sure to be more to come on this one, but there are other games this week as well, like Street Fighter 3: Third Strike and Madden NFL 12. The Warning begins with a blog posted by a game designer in response to Garnett's Diablo 3 complaints, and then moves on to a discussion of the importance of replayability in modern games. Xav leads the debate through a full new segment. There's Finishing Moves, and then, the first NFL Tailgate of the year. It's a jam-packed show.

Weekend Confirmed Ep. 75: 08/26/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 75 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:52

  • Whatcha' Been Playin Part 2: Start: 00:31:26 End: 01:03:19

  • The Warning: Start: 01:04:23 End: 01:35:43

  • Featured music High Frequency Bandwidth "Hidden Foto Banks": 01:35:43 End: 01:39:02

  • The Front Page news: Start: 01:39:02 End: 02:13:21

  • Tailgate: Start: 2:14:06 End: 2:21:11

Our featured music this week, "Hidden Foto Banks," comes from the PixelJunk Shooter series soundtrack by High Frequency Bandwidth titled HFB: PixelJunked. It's available directly on your PS3 through the PlayStation Store. Digital copies can also be purchased through Amazon and iTunes.

High Frequency Bandwidth will be appearing live at Ketama in Moscow on the 10th of September. And Alex has a weekly radio show going called "Chewy Choosedays" that you can listen to on Fnoob.com every Tuesday at 20:00 British time. Highly recommend giving it a listen!

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

  • I think maybe I didn't articulate my point as well as I could have. There seems to be some confusion about the difference between "finished" and "finished with."

    Of course games have a definite end, but that definite end isn't necessarily the point where you, the player, are done playing. If you don't get there, the point where you stopped doesn't become the ending, it becomes the point where you stopped. If you keep going, it doesn't mean you didn't finish the game.

    My point is more to the effect that not finishing a game doesn't inherently mean you've wasted your time or money, or that you didn't "really" experience the game, or that you missed the point or whatever. It doesn't even necessarily suggest that you were dissatisfied with the game. I could break out the old cliche about the journey and the destination, but I think you get the idea.

    I'll admit, part of this comes from a classic gaming mentality. Maybe modern games are designed in a way that puts all this emphasis on completion, because that's how you get to see all the content that the creators put in there, so maybe gamers aren't really to blame for this shift in our playing habits, it's the games themselves that push the players to play them a certain way.

    Meanwhile, I find that, lately, I've become a lot more interested in games that I can sink my teeth into, either because of a certain level of complexity, challenge, or even simpler games that generally reward higher level play in some way. There are games I've started that I can't even begin to see myself making it through to the end, but that's okay, because they're engaging to play in the here and now, and that's more rewarding than seeing end credits and a winner is me. Then there's games like Minecraft...

    Anyway, thanks as always for reading my comment on the show. You guys rock!