Weekend Confirmed 74 - NHL 12, Toy Soldiers: Cold War, El Shaddai
by Garnett Lee, Aug 19, 2011 11:00am PDTThe power trio of Xav, Jeff, and Garnett come together for a midsummer's night podcast. Picking up on the excitement Shane left last week, El Shaddai gets a closer look after having played it--and fares well for the most part. Other games in Whatcha Been Playin? include NHL 12, Madden, Portal 2 co-op, and Toy Soldiers: Cold War. For the Warning, we talk about whether MMO design needs to better emphasize group play, and the recent assertion that few people finish games. Some of that discussion spills over to the news segment, which starts off with Mark Cerny's prediction that isolated single-player games will be gone in three years. Finishing Moves tops it all off.
Weekend Confirmed Ep. 74: 08/19/2011
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:29:01
- Whatcha' Been Playin Part 2: Start: 00:29:35 End: 00:58:32
- The Warning: Start: 00:59:32 End: 01:31:15
- Featured music Mista Perkins "Pop Life" feat. Aaron G. West: 01:31:15 End: 01:34:50
- The Front Page news: Start: 01:34:50 End: 02:09:51
Get the featured track "Pop Life" for FREE!
Be on the look out for the upcoming solo album form Mista Perkins. It promises to be a holistic well rounded banger for any and everyone. "I've been rhyming, arranging, producing and singing for so long, I can't remember when it all began."
Keep up with Mista Perkins on his Facebook Fan Page and twitter.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content




Comments
I understand that the modern design philosophy is for the game to tell some grand story, so logically, it stands to reason that seeing the story to it's conclusion would be the main objective thereof, but isn't it missing the forest for the trees, just a little bit, to make that big a deal out of reaching the end? Shouldn't the point be to enjoy the game along the way? And if that be the case, then isn't the endpoint just an arbitrary distinction anyway?
What I mean is that, suppose you get about 97% of the way through a game, and then watch the last 3% on youtube, what difference does that make? You've played the game up to the point where you personally felt finished with it, and then stopped.
Or, let's put this another way, I've been playing a number of bullet hell shooters, now these are games that, when played well, take about 20-40 minutes to beat, but they're also HARD AS FUCK, and so, it's very possible that for all the hours I've spent on Ikaruga or Chaos Field or whatever, I might never actually develop the skills necessary to beat those games. Not that I would feel as though buying those games was a waste of money, because I've had (and continue to have) a great time playing them.
A game in this vein that I did beat, however, was Jamestown, but I wound up using both of my continues on the final boss in order to do it, so by the established rules of the hardcore shooter community, my victory technically doesn't count.
It's easy to dismiss the 1cc shooter rule as genre snobs turning their nose up at the unwashed masses, but what about playing a game on easy, or power levelling in an RPG, or the bane of Garnett's existence, buying an advantage with real-world money? If the story is the point, and the goal is seeing the story to it's end, then what's so bad about taking the path of least resistance?
Meanwhile, I chat with a guy sometimes who doesn't consider a game truly beaten until he's gotten 100% completion and unlocked every trophy/achievement, and he's not alone in this mentality.
I guess my point is this:
You play a game until you feel like you're done playing that game, and beating the game is just a particular point on that timeline. Sometimes you don't get there, other times you do and then go on to play another 50+ hours in multiplayer, or go for a speedrun or whatever. No official endpoint has ever been set in stone.
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