Valve boss talks about Dota 2 formation, Steam on PS3

Valve boss Gabe Newell talks about how the company adopted Dota 2 with enthusiasm, their role interacting with the community, and the Portal 2 DLC proving the worth of Steamworks.

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Valve boss Gabe Newell says the adoption of Dota 2 was a natural part of the company process, with its focus on pursuing whatever projects its employees are most interested in. He says the team didn't "deliberately" go out of its comfort zone, and says that the team was just "more excited to build this game than anything else."

"I haven't seen Erik [Johnson] have this much fun in half a decade," Newell told Develop. "He's working twice as hard as he's ever done, because he likes Ice Frog, and he wants Dota 2 to work, and he loves these types of games." He says the team approached the project as "enthusiasts."

Newell points out that the team is working to make this game run internationally, leading to a question about targeting the game for the Asian market. "We really don't know how to do that kind of targeting," Newell said. "It's really, really hard to make a good game, let alone make one targeted for a certain demographic. So the plan is to make Dota 2 good. That's just so hard in itself."

When it comes to microtransactions for Dota 2, Newell seems to shy away, instead focusing on mods from the community. "One of the best things World of Warcraft has is its user interface mods, but that mod is being built entirely outside of their economy. People are creating content for you, so you have to build a system that allows them to create and publish their work, and then be paid for it." He compares the community for Dota 2 to the hat designer players of Team Fortress 2.

The conversation then turned to Portal 2, which Newell says will be an example of Valve "pushing very hard in increasing overall play value." On that note, he referenced the upcoming DLC as proof of Steamworks' worth on consoles. "With the release of the first Portal 2 DLC people will really see the value of Sony allowing Steam to be released on their system. We can patch and update regularly, and I think not only us but other developers are benefiting from Sony's approach. I think Sony will start to benefit from what it's doing. They've done the scary thing and I think it's up to us as developers to make sure Sony and its customers are rewarded."

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    August 19, 2011 9:15 AM

    Steve Watts posted a new article, Valve boss talks about Dota 2 formation, Steam on PS3.

    Valve boss Gabe Newell talks about how the company adopted Dota 2 with enthusiasm, their role interacting with the community, and the Portal 2 DLC proving the worth of Steamworks.

    • reply
      August 19, 2011 9:45 AM

      I usually love any thing that comes out of Valve but I have zero interest in this game, usually skip right over any news about DOTA 2. Bring me some HL3/EP3 news

    • reply
      August 19, 2011 10:19 AM

      I like the idea of letting mod makers be paid for their work. Presumably micro transactions that affected the gameplay through heroes and item unlocks was off the table for something with such serious tournament play, but this could be interesting.

    • reply
      August 19, 2011 10:24 AM

      I watched one of those tournaments last night. At first I had no idea what was happening. Then it seemed like a more hero orientated version of Dawn of War II? It looks amazing anyway and very interesting.

      It made me wonder how awesome a straight up Valve RTS might look.

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