MDK2 HD hitting PC in September

MDK2 HD, the high-definition remake of MDK2 for PC, receives a September launch window, and some new screenshots.

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First announced back in June of 2010, MDK2 HD, the high-definition remake of MDK2 for PC will finally see the light of day sometime in September. Developer Beamdog brought a revamped version of MDK2 to WiiWare back in May. Non-HD versions of both MDK and MDK2 have been available for a while from various digital distributors, but the September-due PC iteration is poised to be the graphical king of the revamped crop. In case you're not familiar, MDK2's story centers on super-suited janitor Kurt Hectic, Doc Hawkins the mad-scientist, "and the gun-toting, six-legged, potty-trained mechanical dog, Max," as they try to save the world from an alien invasion. Players take on missions with all three protagonists, who each have their own suite of abilities. MDK2 HD, developed by BioWare veterans like Trent Oster, Cameron Tofer, Russ Rice, and Sean Smailesa--who also worked on the original iteration of MDK2--will include a "wide range of gameplay tweaks and reworked audio." Many of the changes and improvements have been based on fan feedback, and though the release window is less than a month away, the team at Overhaul Games is still open to other suggestions. "We still have a little bit of time until release," said Overhaul's CEO Trent Oster, "and we'd love for diehard fans of MDK2 to let us know what sort of improvements they'd like to see. We're taking suggestions on our Facebook Page, and will do what we can to implement the most requested improvements." MDK2 HD will be available exclusively on Beamdog.com for $14.99 sometime in September.

MDK2 HD, new and improved.

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From The Chatty
  • reply
    August 12, 2011 11:45 AM

    Jeff Mattas posted a new article, MDK2 HD hitting PC in September.

    MDK2 HD, the high-definition remake of MDK2 for PC, receives a September launch window, and some new screenshots.

    • reply
      August 12, 2011 11:57 AM

      [deleted]

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      August 12, 2011 12:01 PM

      Rad, I remember rocking this with my TNT2 Ultra 32 megs \m/

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      August 12, 2011 12:02 PM

      will they add a way to skip all the dog/old guy levels? Those sucked

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        August 12, 2011 12:06 PM

        Will they add a way to play MDK HD instead?

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        August 12, 2011 12:18 PM

        WTF? The dog levels were awesome; you had 4 guns at once!

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        August 12, 2011 12:22 PM

        Agreed.

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        August 12, 2011 11:06 PM

        It is you that obviously suck.

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      August 12, 2011 12:23 PM

      I loved this game. I might have to pick it up.

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      August 12, 2011 12:26 PM

      oh sweet!

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      August 12, 2011 12:40 PM

      but what about regular MDK HD?

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      August 12, 2011 12:40 PM

      [deleted]

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      August 12, 2011 12:43 PM

      Wow, I think I still have my original discs. Haven't thought of MDK in a long time. This looks fantastic!

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      August 12, 2011 12:44 PM

      Speaking of remakes, I'd like to see a remake of Jedi Knight II: Jedi Outcast.

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        August 12, 2011 4:17 PM

        Oh hell yes. In fact, any of the Dark Forces/JK/JK2 set would be incredible. JK2 was the best, though.

        It had a sense of scale and environmental danger that I've never really seen beaten.

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          August 12, 2011 9:43 PM

          I thought Jedi Knight was so much better. Especially the level design and the villains. I just want a remake of Jedi Knight with JK2's lightsaber combat. I don't even want the force power system changed around much because everyone that played JK2 online used force push and pull a ridiculous amount.

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            August 13, 2011 2:28 PM

            I would like to see a radial menu for selecting force powers. The linear/ scrolling one in the game was very non-intuitive.

            Aside from that it would be nice to have more control over the lightsaber. You could kind of sidestep and do a swipe thingy, and jump and swing, etc. - but it mostly felt like when you were a kid and you and your opponent just kind swiped at each other and hoped to hit.

            I wasn't attached to any of the settings in Outcast, so if the environments from Dark Forces were better then that's fine by me!

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      August 12, 2011 12:44 PM

      [deleted]

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      August 12, 2011 9:37 PM

      This is nice, but MDK HD is what would be amazing. MDK 2 was just a diluted experience - I never wanted to play Max or the Prof in the original. There was also, apart from the comic zaniness, a subtle but very dark undercurrent to the environment, music, and atmosphere in MDK. That could have really gone interesting places but the sequel riffs on just the goofy stuff.

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        August 12, 2011 9:39 PM

        very well said. I agree. Come to think about it, I don't recall any attempt at humor in the first one.

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          August 12, 2011 9:40 PM

          well aside from the dancing enemies taunting you from a distance and the dog chewing cigars.

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        August 12, 2011 9:51 PM

        exactly! The original felt very dark and mysterious.

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        August 12, 2011 11:05 PM

        I can't believe how wrong you are. Just so very, very wrong. The first one was "whacky", but there was no subtlety to it at all. It was the first to do a few things, but go back and play it without rose colored glasses and you'll see it's not that great. MDK2 is far better in every respect.

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          August 12, 2011 11:12 PM

          I have gone back and played it. It reminded me how unique it was when released and how generic most releases have become since. The first one was groundbreaking in a lot of ways the second one just couldn't match. The presentation was almost flawless, while the art and presentation was far ahead of its time. The second game was great, but the first was a thing all its own.

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            August 13, 2011 8:15 AM

            To each their own. I was never overly fond of the first one. It seemed weird just to be weird at times.

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      August 12, 2011 11:37 PM

      I think this game came with my force feedback joystick

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