Rage trailer explores the shooter's sound and art

A new "behind-the-scenes" trailer for Rage has been released, featuring a look at the game's sound and art design. It also guest star's John Goodman, so you have to watch it.

13

Though Rage isn't scheduled to arrive until October, developer id Software is doing a good job of keeping the game in the spotlight. Today, a new trailer for the game has been released, this time going "behind-the-scenes" to explore the game's sound and art design.

"Sound really is half of your experience," Rage audio director Christian Antkow says. To capture the right quality, id is working to ensure each weapon offers the correct "pop" to go along with its wasteland environment.

Rage launches on October 4 for the PC, Xbox 360, and PlayStation 3.

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    August 11, 2011 5:30 PM

    Xav de Matos posted a new article, Rage trailer explores the shooter's sound and art.

    A new "behind-the-scenes" trailer for Rage has been released, featuring a look at the game's sound and art design. It also guest star's John Goodman, so you have to watch it.

    • reply
      August 11, 2011 6:12 PM

      Jesus, this game looks awesome!

    • reply
      August 11, 2011 6:45 PM

      ya looks cool, I hope the game does very well, id is great

    • reply
      August 11, 2011 7:04 PM

      God damn want now

    • reply
      August 11, 2011 7:09 PM

      Anyone else notice the horrible graphics in some points? At 0:25 it looks like PS2 graphics.

      • reply
        August 11, 2011 7:21 PM

        Can't really tell with the quality of the video cap

        • reply
          August 12, 2011 1:32 AM

          I wish they'd just embed youtube, Shack video quality is still very ordinary and the player is garbage.

    • reply
      August 11, 2011 8:35 PM

      Wow, that amount of detail on EVERYTHING is nuts. No other game comes close.

      • reply
        August 11, 2011 11:22 PM

        I'm as big of an ID/Carmack fanboy as the next guy but the graphics in this do not impress me one little bit, looks like a slightly prettier Doom3/Tech4 engine.

        • reply
          August 11, 2011 11:49 PM

          Go back to Doom3, something tells me you haven't really seen it in a while.

          • reply
            August 12, 2011 5:06 AM

            Seriously, the texture detail in Doom 3 was pretty good for its time, but the real advance back then was normal mapping and realtime lighting. Plus the model polycount was relatively low, even for its time.

            I think that Doom 3 still looks great, especially when maxed out, but it is a 7 year old game.

        • reply
          August 12, 2011 6:03 AM

          The art in this is better than anything else.

    • reply
      August 12, 2011 12:52 AM

      Fucking awesome,

      -Xian

    • reply
      August 12, 2011 2:31 AM

      [deleted]

      • reply
        August 12, 2011 2:55 AM

        There are compromises that need to be made for a constant 60fps. It is worth it IMHO, I still have yet to see a game that looks so good and so smooth at the same time.

        • reply
          August 12, 2011 3:04 AM

          [deleted]

          • reply
            August 12, 2011 3:11 AM

            Yet there's going to be a hell of a lot more game in New Vegas. It's all in what you're after. Skyrim looks like a step in the right direction though. I'm not expecting the graphics or animation to be perfect, but it's blatant that they're aware and trying to fix their flaws. I'd take a new Fallout with Skyrims engine over rage any day of the week.

      • reply
        August 12, 2011 3:37 AM

        I hope you can turn off motion blur.

      • reply
        August 13, 2011 6:52 PM

        also, Carmack mentioned in his keynote about how the postprocessing was something he was against, since it added a lot of noise to the texture detail (the main "dot point" of id tech 5).

    • reply
      August 12, 2011 6:19 AM

      The only tragedy I see about this is how much time and energy went into putting in detail and making every scene unique for a more or less on a rails single player experience. Usually for those types of games I only play through once.

      That may mean less to other gamers but for something this scale I would like it to be a more sandbox experience like an Elder Scrolls game so i can go where I want ect, that along with mod support would keep me coming back again and again to appreciate that gaming world.

      I suppose the multiplayer will help with that somewhat though.

      • reply
        August 12, 2011 6:32 AM

        [deleted]

      • reply
        August 12, 2011 8:59 AM

        It's been said that there's a layering system- you can go back to areas and the instanced levels will have new bandit clans moved in, or new gameplay in areas that you've previously cleared out.

    • reply
      August 12, 2011 6:59 AM

      The art and setting look good, however that atmosphere and theme has been done a bunch of times before and it is hard for me to really get excited about it.

Hello, Meet Lola