Comparing the process of ensuring weapon authenticity to both Battlefield 2 and Battlefield: Bad Company 2, Kertz says there is a "larger focus" on getting all of the details right in Battlefield 3. "This comes down to details like reloads, mobility, bullet trajectories, and even how the caliber and barrel length of a gun determines muzzle velocity and energy. For Alan, this approach clearly leads to better gameplay." Kertz notes that the army selects a different weapon for different reasons, and that DICE hopes to give the same strategic choice to players when the game ships later this year. The arsenal will be built from real life selections made by the U.S. Marine Corps and Russian Army; however, built upon that "base" of firearms, a number of "returning classics" have been added into the fold. "We’re not just giving you weapon A or B, take it or leave it, though. Each main weapon will be heavily customizable to suit different roles. The majority of weapons in Battlefield 3 can be tailored by the player to fit anything from close quarter to long range combat, or something in between. But we’ll save that for a later Battleblog post, when we will go deep into weapons customization." Battlefield 3 launches on October 25 for the PC, Xbox 360, and PlayStation 3. A beta test is planned prior to the game's launch.
Battlefield 3 'Metro' multiplayer map