Weekend Confirmed 72 - Diablo 3, Catherine, Insanely Twisted Shadow Planet

By Garnett Lee, Aug 05, 2011 11:00am PDT

Diablo 3 starts this week's show off for Xav, Jeff, Garnett, and their guest, Clevver games' Andrea Rene. Garnett details his time playing a Demon Hunter in the beta before the subject turns to Insanely Twisted Shadow Planet, Catherine, the Resistance 3 multiplayer beta, and a couple other games. Diablo 3 also comes back up during the Warning with a discussion of Blizzard's decision to allow gear to be sold for cash in the game that gets, well, a little animated. Xav gets the show back on track with a fat stack of news that carries the momentum right up to Finishing Moves.

Weekend Confirmed Ep. 72: 08/05/2011

Subscription Links:

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 72 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:29:05

  • Whatcha' Been Playin Part 2: Start: 00:29:39 End: 00:59:47

  • The Warning: Start: 01:00:50 End: 01:36:35

  • Featured music "Brittle Bones" by Wintercoast: 01:36:35 End: 01:39:35

  • The Front Page news: Start: 01:39:35 End: 02:16:42

Wintercoast is an five-piece, alternative folk/rock band from Vancouver, BC. Band Members: Andrei Dumitrescu plays acoustic guitar and sings with Sylvie Bridgman. Samuel Chow rocks the electric guitar, Alex Kadhim plays bass and drummer Alberto Cristoffanini keeps it all together. Together, the band hopes to win over both hearts and minds on their quest for world domination, starting with your ears.

Their first four-track EP, "Trees, Homes & Better Place" has just been released and will be supported by gigs in the Vancouver area, so check the band's facebook page for information on upcoming shows!

Listeners can download the entire EP and set their own price! Yes, even for the low price of free! (Of course, even a minor donation would be greatly appreciated.) Get it now on the Wintercoast bandcamp page to download it today!

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Andrea Rene hosts the Clevver Games Channel. For more, check out the Clevver Games Facebook page and follow Andrea on twitter.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • Just a repost of some of the potential fears I postulated with regards to this auction business. I was hoping to discuss this a bit, and whether the extremes are as bad as I postulate.

    Blizzard's decision to implement their own auctioning system is a double edged sword. On the plus side, Blizzard legitimizing the real money transaction for items is creating a more safer route in doing what is already there (as you pointed out with the links). Basically that "legalizing drugs and keeping it more controlled" argument (ie. Amsterdam).

    On the minus side, this calls for an increased level of faith in the trust in Blizzard. Blizzard have the ability to control the economy. In a worst case scenario, say some killer over powered and rare item is gotten and then sold for an extremely high price. Should the item be deemed as unbalanced and game breaking, and thus Blizzard nerfs the item, the buyer of the item is going to be completely screwed because that no long becomes the item that they purchased. Thus far, Blizzard have done nothing (that I know of) that has compromised the trust between their users, but the fact that with they have control of the microtransactions (though not directly as they have to go through a third party, thus they themselves are not the bank) and have this added power, does create concern, and for that I do see something to genuinely worry about.

    Obviously Blizzard had to have run all this through their legal team, so I don't expect any direct market shenanigans happening. But with the savvy nature of some of the hardcore gamers, they will definitely keep track of the specific stats of their particular items, and know when their items have been nerfed. In this case, Blizzard have to be extra careful about the game balance aspect with regards to over powered items that are potentially game breaking. The sensitivity of any sort of nerfing will be, and to some extent already started, to increase.

    One idea is to segregate those that have a certain quota of transactions, and those that don't touch it at all... but that is a whole entirely different can of worms.

    The concern is less about 'the philosophy of gaming', which is what I feel was the argument/rant Garnett was angling at (ie. the gamer that buys items vs the gamer that earned the items), but more a question of "How much faith are you willing to put in Blizzard"?

    Just as a side note, the concerns for con jobs within the gaming world reminds me of a couple of infamous cons that was run in EVE online, which I believe ended with one player practically owning the entire universe through a series of elaborate schemes, but all done within the ruleset of the game so that there was no legal way the creators of the game could remove his account. I think this is a cautionary tale amongst developers/publishers, but one that everyone dealing with microtransactions want to avoid. If this is indeed the case, then it would not surprise me that the game itself was actually ready years ago, but the long duration of time is due to Blizzard doing their utmost to keep everything absolutely air tight, and as con-proof as possible.

    I also posted something else with regards to the 'item purchaser' versus 'item earner' and reasons for particular choices. I don't want to repost that one since it is untouched (located near where some of the oldest posts are). I would like to discuss that a bit, if only because it is broad enough to discuss the merits of microtransactions and 'why not'.