Ohlen also explained some of the reasoning behind the customizable companion characters, saying, "It would be a little immersion breaking when a Sith Warrior sees another Sith Warrior with his same companion character." So instead, players can alter the look significantly. Ohlen says there will "still be a little [immersion breaking], and some people will still be bothered by it, but we've been getting very positive feedback on companion characters."
Finally, Ohlen said that the team has actually tweaked the leveling speed to keep the pace flowing evenly. "We had the game, at one point in testing, well beyond our targets, but there were a few points in the game that were way too boring, way too much of doing the same thing," he said. "So we went through and upped the speed at which a player leveled up in those bits. We don't want to artificially inflate the game's length by adding a ton of enemies the player has to kill with no story context."
"We were talking about how we want to reinvent the MMO with story," he added, "and it would be misleading if we suddenly had that grind."
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