Weekend Confirmed 70 - PixelJunk lifelike, Bastion, Space Marine

By Garnett Lee, Jul 22, 2011 11:00am PDT

Garnett returns and brings back with him tales of a trio of PixelJunk games. He got to play lifelike and demystifies its creative approach to interactively remixing music. He also got some more stick time with Sidescroller and a peek at the just announced Monsters for social networks. Jeff snuck off to Comic Con but he'll be back next week with a full report. Xav and "Indie" Jeff, though, bring plenty of their own ammo to Whatcha Been Playin, including Bastion and the upcoming Warhammer 40,000 Space Marine. Some of your thoughts on the nature of online shooter players sparked the conversation in the Warning and Xav brought a "fat stack" on news for the final segment. And it all wraps up with Finishing Moves.

Weekend Confirmed Ep. 70: 07/22/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 70 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:29:37

  • Whatcha' Been Playin Part 2: Start: 00:30:11 End: 01:00:09

  • The Warning: Start: 01:01:14 End: 01:31:58

  • Featured music I Come to Shanghai - "Eternal Life Volume 1 Track 1" Start: 01:31:58 End: 01:35:38

  • The Front Page news: Start: 01:35:38 End: 02:11:37

This week's featured music comes from the excellent sophomore effort by I Come to Shanghai. Robert Ashley, host of the excellent A Life Well Wasted podcast, and Sam Frigard put a ton of love into their new work, titled "Eternal Life." It's available now on the official I Come to Shanghai site as a 320 kbps mp3 for the amazing price of whatever you name. Yep, you decide how much to pay them for it. Or, for hardcore audiophiles, a lossless FLAC version is available for $8 from their bandcamp page.

Eternal Life Volume 1 is actually the band's third recording. Their second was lost to technical gremlins and statistically improbable disasters. Volume 2 of Eternal Life is currently in the works and should be out soon.

Help Garnett's brother Andrew on his donation drive to ride for Children's Hospital. If you can, please give him a hand in supporting a good cause.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

For more information on the Play for Japan Charity Album, visit the group's official site.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • I have a question for the warning and/or the regulars here:

    Have games ever become less enjoyable for you as a result of a change in your gaming habits?

    I'll give a broad example. I enjoy JRPGs a lot, especially on handhelds as of late, but I've found myself playing them very differently than I used to. When playing through Final Fantasy 6 for the first time, I never really got discouraged at any point because I knew that if a boss or dungeon was too much for me, I always had the option to swallow my pride and go kill angry bees or zombies or whatever for a little while, gain some levels, spend my newly acquired cash on some extra supplies, and try again when I was a bit stronger.

    More recently, however, I've found pride getting in the way of doing that. After all, out-levelling a boss is the weaksause way out of a situation, it's "supposed" to be about you against the odds, using wits and strategy rather than just making yourself strong enough to absorb damage and spam overpowered attacks.

    On the one hand, what used to be a low-impact, chilled-out gaming experience became something filled with lots of tense moments punctuated by brief periods of extreme excitement and satisfaction.

    On the other hand, any point, at any time, and in any game, if the balance or difficulty curve isn't just right, it pisses me off! I'll bang my head against the same boss over and over again, losing every time, and feel insulted at the insinuation that, hey, maybe I could manage this fight if I were level 32 instead of 30. Meanwhile, if a battle is too easy, then the absence of strategy starts to annoy me and I start to feel like I'm just sinking time.

    I feel like I can appreciate these games on a deeper level now, but at the same time, I'm just not having as much fun when I play them. More notably, I find myself getting increasingly cynical about this genre that I used to love, games that don't meet an exacting standard are much less appealing to me now. So, in the future, I plan to try and reverse this trend and recapture the fun, if that means being "worse" at games, and maybe it won't, so be it.

    Have any other shackers ever fallen into a rut like this?

    Thread Truncated. Click to see all 6 replies.