Weekend Confirmed 69 - Ms. Splosion Man, Alice Madness Returns, Magic The Gathering
by Xav de Matos, Jul 15, 2011 2:00pm PDTWith Garnett Lee on vacation it's up to Jeff and Xav to drive the bus. Helping them keep the Weekend Confirmed bus out of the ditch is Totally Rad Show co-host Dan Trachtenberg and DJ Andy Reid from 44th and Filth. The crew talks Ms. 'Splosion Man, Alice: Madness Returns, Dead Space 2, Magic: The Gathering - Duels of the Planeswalkers 2012, and more. In Listener Feedback we talk about if Nintendo has aged along with its old school fanbase and whether or not Call of Duty is the media's favorite whipping boy, among a few other topics. Then we slow things down and tackle the biggest news of the week, including discussion on EA's acquisition of PopCap.
Weekend Confirmed Ep. 69: 07/15/2011
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 69 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:54
- Whatcha' Been Playin Part 2: Start: 00:31:26 End: 01:00:17
- The Warning: Start: 01:01:24 End: 01:31:04
- Featured music Andy Reid and YUG - "Vivacious" Start: 01:31:48 End: 01:35:20
- The Front Page news: Start: 01:35:20 End: 02:07:57
DJ Andy Reid's work can be found on the official 44th and Filth website and on Facebook. You can also follow him on Twitter and visit his personal website.
This week's track, "Vivacious" from YUG and Andy Reid is available exclusively on BeatPort.
Help Garnett's brother Andrew on his donation drive to ride for Children's Hospital. If you can, please give him a hand in supporting a good cause.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata and Dan Trachtenberg can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
You can also follow Dan Trachtenberg on Twitter.
For more information on the Play for Japan Charity Album, visit the group's official site.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content




Comments
First, if you're going to do multiplayer, the only way it's going to be of any value to me is if it actually manages to replace Call of Duty, Battlefield, and Team Fortress on my roster. I just don't have the time for more than a handful of multiplayer games. You can either do that by out-doing COD and Battlefield - the chances of which for most developers are microscopic this far into a console generation, or doing something so innovative that it inherently stands out.
Other multiplayer modes have basically been standard shooter multiplayer with quirks, but the only two I've played that really managed to stick out on their own are Left 4 Dead and the old Splinter Cell multiplayer. Those still had some of the fundamental FPS interface, but their rules and objectives turned them into new kinds of multiplayer games entirely.
Secondly, the reason they do this is to increase replayability, and multiplayer isn't the only way to do this, as we're now discovering with the new trend: horde modes. I've actually started to prefer Firefight mode in Halo over multiplayer just because I don't wanna have to deal competition that I can never match, yet Firefight is just as replayable. That's just one example, more games might be worth it if they could create endlessly replayable, almost mini-game-like modes.
Thread Truncated. Click to see all 7 replies.
But for games like Bioshock (there it is again), Deus Ex, Fallout 3/Fallout: New Vegas, and Elderscrolls Oblivion, those were designed for single player experiences, and made no effort to have a multiplayer mode put in. However Bioshock 2 included this in. I feel that while the multiplayer was 'okay', the single player while solid, didn't have the same tightness as the previous game (up until the 'twist' that is). The way the encounters with the Big Sisters essentially turned into kill rooms, seemed to me that it was more of a 'quick fix' type of deal.
Its a situational thing to me, so if you are a new IP and are coming out with a single player game, by all means release it as just that. Plus if the multiplayer isn't to the customer's satisfaction but the single player is 'only' solid (affected by multiplayer addition), then they're likely to not stick with the multiplayer and possibly return the game; something that the publishers also loath, started by a vicious cycle that they've created inadvertently.
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