Weekend Confirmed 69 - Ms. Splosion Man, Alice Madness Returns, Magic The Gathering
by Xav de Matos, Jul 15, 2011 2:00pm PDTWith Garnett Lee on vacation it's up to Jeff and Xav to drive the bus. Helping them keep the Weekend Confirmed bus out of the ditch is Totally Rad Show co-host Dan Trachtenberg and DJ Andy Reid from 44th and Filth. The crew talks Ms. 'Splosion Man, Alice: Madness Returns, Dead Space 2, Magic: The Gathering - Duels of the Planeswalkers 2012, and more. In Listener Feedback we talk about if Nintendo has aged along with its old school fanbase and whether or not Call of Duty is the media's favorite whipping boy, among a few other topics. Then we slow things down and tackle the biggest news of the week, including discussion on EA's acquisition of PopCap.
Weekend Confirmed Ep. 69: 07/15/2011
Subscription Links:
- Subscribe to Weekend Confirmed in iTunes
- Weekend Confirmed is also available in the Zune Marketplace
- Subscribe to Weekend Confirmed via RSS
If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 69 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:54
- Whatcha' Been Playin Part 2: Start: 00:31:26 End: 01:00:17
- The Warning: Start: 01:01:24 End: 01:31:04
- Featured music Andy Reid and YUG - "Vivacious" Start: 01:31:48 End: 01:35:20
- The Front Page news: Start: 01:35:20 End: 02:07:57
DJ Andy Reid's work can be found on the official 44th and Filth website and on Facebook. You can also follow him on Twitter and visit his personal website.
This week's track, "Vivacious" from YUG and Andy Reid is available exclusively on BeatPort.
Help Garnett's brother Andrew on his donation drive to ride for Children's Hospital. If you can, please give him a hand in supporting a good cause.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata and Dan Trachtenberg can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
You can also follow Dan Trachtenberg on Twitter.
For more information on the Play for Japan Charity Album, visit the group's official site.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Narco Terror announced from Deep Silver
Call of Duty: Ghosts teaser gives tenuous look at next-gen COD
OZombie will be Spicy Horse's take on Oz
Deadpool listed for Wii U on Amazon Canada
CastleStorm assaulting XBLA next week
Leisure Suit Larry HD delayed until late June
Rhode Island looking to sell Amalur intellectual property
Resident Evil: Revelations DLC coming throughout June
Seeing Red: A History of the Xbox 360's Red Ring of Death
Team Fortress 2 community introduces 'Robotic Boogaloo'




Comments
It always came across to me as an opinion I share - that the fundamental gameplay formula for CoD has not evolved over time, and has grown stale. I'm personally fine at the game. I can jump in and hold my own in any game, and top the leader board in more than a few.
I choose not to play CoD anymore, because I'm burned out on the formula. The weapons and perks may change, and there are new maps to memorize, but the core 'whoever sees the other guy first wins' combat system limits any strategy or evolution beyond routes through the map and team coordination in objective modes.
As a Halo fan, I can say that while the core shoot/grenade/melee system at the heart of Halo as stood firm, the rhythm, balance, and tactics have changed GREATLY from Halo, to Halo 2, to Halo 3, to Halo: Reach.
As far as DJ Andy saying that 'oh people don't like it cause they suck at it', I'd argue it's much easier for a peron to jump in CoD and have some fun, simply because you can luck into kills much easier. Games like Halo, or Team Fortress, or even Crysis 2 require that you learn the ins and outs of the gameplay mechanics, which are much deeper than 'see enemy, aim, shoot'.
Thread Truncated. Click to see all 31 replies.
Tell me if this sounds familiar to you. Every game lobby you join has several veteran players, often with multiple CoDs of experience more than you, who all know the maps better and have all the best weapons and perk combos. Then of course, if you're new, you don't notice the usefulness of the radar or equipment and even have trouble recognizing onscreen enemies in the cluttered environment. Of course you don't know where to even expect enemies, so you just sprint randomly until you see someone and get killed the instant you thought you killed them. Before long your poor play starts giving your opponents killstreaks with which to kill you even better and eventually win the game at your expense.
At least If I'm doing poorly at Halo I can jump in a vehicle or pick up a power weapon; when I'm doing bad at Black Ops I have to shut off the game for a while. I definitely agree with Andy that this means game reviewers are often left to either dismiss multiplayer as "not for them" or try to fairly review the horrific experience I've described. Therefore, can we maybe admit that Black Ops isn't the universal blockbuster success we credit it as, considering the linear, "haunted house" single player and the frustratingly hardcore, drop-you-in-the-deep-end multiplayer? Frankly I would have trouble recommending the game, when it takes so long to even appreciate the subtleties that make it more than just a test for your reflexes and internet connection.
You must be logged in to post.