Weekend Confirmed 69 - Ms. Splosion Man, Alice Madness Returns, Magic The Gathering
by Xav de Matos, Jul 15, 2011 2:00pm PDTWith Garnett Lee on vacation it's up to Jeff and Xav to drive the bus. Helping them keep the Weekend Confirmed bus out of the ditch is Totally Rad Show co-host Dan Trachtenberg and DJ Andy Reid from 44th and Filth. The crew talks Ms. 'Splosion Man, Alice: Madness Returns, Dead Space 2, Magic: The Gathering - Duels of the Planeswalkers 2012, and more. In Listener Feedback we talk about if Nintendo has aged along with its old school fanbase and whether or not Call of Duty is the media's favorite whipping boy, among a few other topics. Then we slow things down and tackle the biggest news of the week, including discussion on EA's acquisition of PopCap.
Weekend Confirmed Ep. 69: 07/15/2011
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 69 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:54
- Whatcha' Been Playin Part 2: Start: 00:31:26 End: 01:00:17
- The Warning: Start: 01:01:24 End: 01:31:04
- Featured music Andy Reid and YUG - "Vivacious" Start: 01:31:48 End: 01:35:20
- The Front Page news: Start: 01:35:20 End: 02:07:57
DJ Andy Reid's work can be found on the official 44th and Filth website and on Facebook. You can also follow him on Twitter and visit his personal website.
This week's track, "Vivacious" from YUG and Andy Reid is available exclusively on BeatPort.
Help Garnett's brother Andrew on his donation drive to ride for Children's Hospital. If you can, please give him a hand in supporting a good cause.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata and Dan Trachtenberg can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
You can also follow Dan Trachtenberg on Twitter.
For more information on the Play for Japan Charity Album, visit the group's official site.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Hands-on with Xbox One's new controller
Ryse remade into Xbox One exclusive
Editorial: With Xbox One, you are the controller (and the DRM)
Microsoft may phase out 'Live Arcade' designation on Xbox One
Xbox One won't allow indies to self-publish games




Comments
As someone who has replayed parts of that game countless times, I completely agree with Dan that Mirror's Edge gets better the more you play it.
Although, this makes me think of an interesting counterpoint that some people might gave. Shouldn't a game strive to make a good first impression? Is playing the same exact thing over and over fun? I guess that could be averted by games that are structured around choice (be it weapon upgrades in dead space or quest divergences in an rpg) or rely on some form of level generation (Left 4 Dead or Diablo)?
In Mirrors Edge, things are the same, down to enemy timing and movement, so why did myself and people who spent hours on the speed run element kept playing? I think it was the core running and jumping mechanics coupled with the competitive nature of shaving a half second off of a speed run.
Does anyone else feel strongly about replaying/not replaying Mirrors Edge/games in general?
Thread Truncated. Click to see all 6 replies.
That said, it gets a little dicey when devs start trying to capitalize on that stuff. As much as I love trying to push myself to that limit, going for S-ranks just sucks all the fun out of it.
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