Though aiming to deliver a tense, stealth-driven experience, Alex of Team Depth, clarifies on the game forum that there will be plenty of action-packed moments to go around.
This friendly shark just wants you to be his chum.
Stealth is a big part of this game. Definitely. But I hope I didn’t give the false impression it was all sneaking and no action. When action kicks up in Depth it’s bloody, intense, and people lose lots of arms and legs.Depth's "full-body dismemberment" feature supports this claim. Sharks can attack (and forcibly remove) individual limbs of human divers, and biting off a diver's head is a sort of "finishing move" available after other limbs have been consumed, as are "torso bites," which are available to the largest sharks. Depth is currently under development as a PC-only title, but Team Depth notes that since the game is being built using UDK, versions for other platforms aren't out of the question. Depth will also be multiplayer-focused, and won't feature a single-player campaign, per se, though "you’ll most likely be able to swim around with bots." Specs for Depth on PC are also yet to be determined. (via TIGSource) BOOM video 8306 Reposted from Indie Games Channel with permission.
I just wanted to make sure people didn’t think they’d be jumping in the water with a bazooka and blowing sharks away. A huge part of the reason sharks are so frightening is that they maintain total superiority when you are in their habitat. I feel if we take that away, you might as well just be fighting terrorists or something.