Torchlight sales pass 1 million units

Runic's charming action-RPG has passed the million-sales milestone, the developer announced today.

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Tip-top action-RPG Torchlight has now sold over one million units across all platforms, developer Runic Games has announced. We were first charmed by Torchlight on PC in October 2009, with a Mac launch following in May 2010, and an Xbox Live Arcade edition this March.

This sales milestone comes in the wake of two successive sales, the most recent of many. Torchlight was briefly $2.99 in Steam's huge summer sale (it's now $7.49, with a 50% discount), and also has a third off in the Xbox Live Marketplace. While all of those million copies certainly haven't been sold at Torchlight's regular price of $15, it's still a very respectable milestone.

"We're very excited to share Torchlight's success with our fans and supporters. It's been a great ride so far and we can't wait to give everyone more of what they want in Torchlight II," said Runic president Travis Baldree in the announcement. "It isn't every day you sell a million games. We're grateful to be here."

The multiplayer-packing sequel was slated to launch on PC this summer, when we last heard from it.

From The Chatty
  • reply
    July 7, 2011 11:55 AM

    Alice O'Connor posted a new article, Torchlight sales pass 1 million units.

    Runic's charming action-RPG has passed the million-sales milestone, the developer announced today.

    • reply
      July 7, 2011 12:05 PM

      [deleted]

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      July 7, 2011 12:06 PM

      IndigoAK, you charitable bastard.

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      July 7, 2011 12:30 PM

      That's awesome but in reality this game and the developers deserve a lot more sales then that.

      • Zek legacy 10 years legacy 20 years
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        July 7, 2011 12:38 PM

        Torchlight was good but overrated IMO, it wasn't terribly polished. It just helped to fill the gaping genre void that Diablo 2 left behind.

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          July 7, 2011 12:45 PM

          Some one else needs to do that with the spaceship fighter genre.

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          July 7, 2011 12:47 PM

          The in-game economy is annoying. Stuff sells for nothing and IDing items is rarely worth it. Maybe you're supposed to pick up everything you see and vendor if your pet, but that seems tedious and I still don't think it'd be enough.

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            July 7, 2011 1:24 PM

            Uh, find a scroll of identify, learn it as a spell...then IDing only costs some mana.

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              July 7, 2011 1:53 PM

              Given that that can take hours, it doesn't feel very placating.

              • spl legacy 10 years legacy 20 years
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                July 7, 2011 2:59 PM

                I just installed a mod to remove the need to identify things.

                The identify requirement is the most tedious and unnecessary mechanic in the genre.

                I wouldn't mind if it auto-identified things using a reagent each time, but don't make click every... damn... item...

                It's just... dumb.

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          July 7, 2011 1:32 PM

          Only real gripe I had was the pet pathing. My pets were always getting hung up when I moved passed a split. Oh, that and if one of them was ghosted - wasn't on screen and couldn't summon a new one. Happens with the imps (I think they're imps - been a while).

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          July 7, 2011 2:04 PM

          Hardly overrated, especially for the price they were asking for it.

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      July 7, 2011 12:42 PM

      it would probably be 2 million if they had included co-op in the first one. come on when the hell is the sequel coming out?

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      July 7, 2011 12:53 PM

      I thought this would have happened sooner especially all the sale prices.

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        July 7, 2011 1:30 PM

        Consider there are still people on Shack that haven't bought something like Batman that's always on sale and such a good game.

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      July 7, 2011 1:34 PM

      [deleted]

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      July 7, 2011 2:17 PM

      [deleted]

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      July 7, 2011 2:37 PM

      I'm surprised they haven't ported it over to iOS yet. At $2.99 it was a steal from Steam.

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      July 7, 2011 2:39 PM

      They should have gave a special thank you to a certain alaskan.

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      July 7, 2011 2:59 PM

      Considering how cheap it's been priced at several times, that's surprisingly low :( - they probably made like 7 million or some stupidly low figure.

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        July 7, 2011 4:00 PM

        not bad when you consider what was spent on advertising. next to nothing.

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          July 7, 2011 5:04 PM

          Huge advertising budgets are overrated anyway in this day and age, IMO. You have basically free advertising done for you by various media outlets and social networking.

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      July 7, 2011 8:03 PM

      Thanks for all the support everybody!

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        July 7, 2011 9:17 PM

        Would you be willing to divulge sales break down between console, pc, and mac?

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          July 7, 2011 9:17 PM

          Percentages, I mean....

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            July 7, 2011 9:52 PM

            I don't think we are giving that info out. I would be the wrong person to ask for that anyways. :/

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        July 8, 2011 7:40 AM

        You guys COULD choose to ditch the whole f2p mmo idea and just add multiplayer and content expansions :)
        Why do what everyone else is doing? Your mmo fundraiser is doing very well, recognize a good thing when it happens.

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