Weekend Confirmed 67 - Ocarina 3DS, Dungeon Siege III, indie games

By Garnett Lee, Jul 01, 2011 12:15pm PDT

Summer has arrived and Weekend Confirmed is ready to take it on with "Indie" Jeff Mattas joining Jeff and Garnett along with special guest Billy Berghammer. They start the show in Whatcha Been Playin? with a quick second look Shadows of the Damned, a first take on Dungeon Siege III, and Billy's playthrough of Ocarina of Time on the 3DS. Jeff brings a smorgasbord of indie games including Frozen Synapse, Jamestown, and Atom Zombie Smasher. The group moves on to discuss whether "community" in games can evolve beyond badges and stat keeping. And in the news the talk turns to the landmark Supreme Court ruling and World of Warcraft going free-to-play--or has it--before wrapping things up with Finishing Moves.

Weekend Confirmed Ep. 67: 07/01/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 67 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:28:40

  • Whatcha' Been Playin Part 2: Start: 00:29:14 End: 01:00:38

  • Indie Whatcha Been Playin: Start: 01:01:39 End: 01:37:47

  • Featured music "This Is How It Goes" by 28May: Start: 01:37:47 End: 01:41:29

  • The Front Page news: Start: 01:41:29 End: 02:16:22

28 May is an Indie Folk Rock Group out of Balitimore, MD that consists of members Sean Madigan and Melissa Hale. The recently married duo has been making sweet sounds together since they’ve met.

Congrats on your recent marriage from all of us here at Weekend Confirmed!

For more, check out the 28 May official site and their Facebook page.

Help Garnett's brother Andrew on his donation drive to ride for Children's Hospital. If you can, please give him a hand in supporting a good cause.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • I was thinking about the comments Garnett and Jeff made regarding how the gaming media, this podcast included, has to rush through the new releases and never gets back around to talking about older games.

    I'm not talking about a pile of shame game. I'm talking about a game you played and loved. And then maybe you go back to it, and perspective has caused you to change your opinion. Or maybe to discovered something completely new.

    So let's talk about some of the older games that we've gone back to recently, and make some suggestions to the WC crew for older games we want to hear them talk about again.

    Because a game's life doesn't end two weeks after it hits the shelf!

    I had some friends over for a BBQ over the Canada Day weekend (or Independence Day weekend... same difference this year :P), and we pulled out some great couch multiplayer games.

    The two biggest hits were Castle Crashers and WWE All Stars. WWE All Stars has remained one of my favorite fighting games of this generation, even months after it's release. And THQ has done a good job with DLC (both premium and free) to add new and old superstars alike. Everybody, regardless of how into wrestling they are, can find a character they know, and everybody loves the over the top moves.

    Castle Crashers... it's just four-player side-scrolling chaos at it's finest. Nobody stops laughing playing the game, from the hilarious animations, to ludicrous action and co-op miscues. "No damnit! I'm about to die! I needed that damn apple you FUCKER!"... and that was a young lady that barely plays videogames. :D

  • Given all the Mercenaries controversy lately and concerns about the second-hand market, on a related note I'd like to ask how much stock, or preference, everyone puts into their own gamertag, or use thereof, as opposed to simply playing games to play like the days of old.

    For example, "Project Ten Dollar", which I heavily despise, hinges on the belief that we all have this innate desire to play games tied to our own gamertags or other online personas. Thus, as opposed to buying a game using this initiative, I'll simply trade gamertags with a friend who has bought the game, and vice versa, so that we can play unhindered for as long as we wish without having to unwillingly support this "project" through our purchases. (Given that it's a game we really want.)

    Sometimes similar situations arise with XBLA games, etc.

    Anyone else feel similar, or do you guys really love tying everything to your own personas?

  • Thanks for taking my comment. I liked where the discussion went because it touched on alot of thoughts i have on the issue. Sites like playfire (facebook for gamers, check it out) have made an effort to provide a place for gamers to meet up, but I am with Garnett and think that we need some
    in-game solutions to this problem. Halo's preference system has been talked about here, and MH Silver made a good point about ranked/ unranked lobbies. If there are 10 million playing COD BLOPS why aren't there 4 different lobbies for each game type?
    Team Death Match
    -no voice chat- competitive- k/d over .7
    -voice chat-competitive- friendly
    - voice chat- social- friendly
    -troll/ racial slur room
    this needs to be moderated with a way to report if a player need to be diposed to the troll lobby. I would be way more excited for MW3 if they were talking about a feature like this rather than another on rails campaign

  • I realized over the weekend that we're in a gaming drought when I was so bored that I thought installing my old copy of Counter-Strike Condition Zero was a good idea...

    I have a large backlog to go through, but most of them are large single player adventure games that I can't see having enough time for right now (Original Uncharted, Fallout New Vegas, Dragon Age-- those types of games). I'm hoping that Gamefly ships me Hunted: The Demon's Forge because 90% of my gaming time is with my Fiance nowadays and we love to co op together. Until then I think we'll be playing more TF2 with our friends and looking forward to Gears 3!

    ...oh and don't worry. I ended up playing a bunch of demos on XBLA instead of CS:CZ that night. What a horrible idea that was!

  • I find the comment about age verification very offensive, I am a fourteen year old gamer and I don't appreciate being grouped with the other teenagers that ruin the reputation of younger generations, just because I am young does not mean I am immature. I know plenty of people my age that play games online frequently that are do not make complete asses of themselves every time they play. Yes most teenagers on XBOX LIVE are rude, extremely immature and just downright annoying but that still does not legitimize saying that all teenagers are that way. Age verification is not a good way to group people, just because I am the same age as many of the rude and immature teens does not mean I want to play with them. If your going to use simple systems like age verification that don't solve the problem, they just make it better for you I'd rather not even bother with multiplayer anymore, the LIVE community is deteriorating everyday more of the stereotypical teens join and more of the mature teens get sick of it and just stop playing, nowadays I am either constantly garages with insults from other teens that are supposedly my "teammates" or disregarded as just another arogant teen by someone who might actually be fun to play with because of my age and where's the fun in that?

  • Can't they log and use the mute stats as a basis for that douchbag triage system you were talking about?

    You could weight that data with with how much a person does talk. If a guy talks a lot and has very few mutes against him, he must be saying something worth listening to. Maybe weight down the influence of people who mute players all the time. Group those people with people who rarely talk themselves. And put together the players who enjoy constructive and decent communication.

    You will end up with the online multiplayer games from hell once all the douchbags are put together where the flow of insults and disparaging remarks is basically continuous. Apart from the definite youtube-appeal of such encounters, for some players it might even be act as therapy leading to rehabilitation in the upper echelon of the gaming community.