Weekend Confirmed 67 - Ocarina 3DS, Dungeon Siege III, indie games
by Garnett Lee, Jul 01, 2011 12:15pm PDTSummer has arrived and Weekend Confirmed is ready to take it on with "Indie" Jeff Mattas joining Jeff and Garnett along with special guest Billy Berghammer. They start the show in Whatcha Been Playin? with a quick second look Shadows of the Damned, a first take on Dungeon Siege III, and Billy's playthrough of Ocarina of Time on the 3DS. Jeff brings a smorgasbord of indie games including Frozen Synapse, Jamestown, and Atom Zombie Smasher. The group moves on to discuss whether "community" in games can evolve beyond badges and stat keeping. And in the news the talk turns to the landmark Supreme Court ruling and World of Warcraft going free-to-play--or has it--before wrapping things up with Finishing Moves.
Weekend Confirmed Ep. 67: 07/01/2011
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 67 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:28:40
- Whatcha' Been Playin Part 2: Start: 00:29:14 End: 01:00:38
- Indie Whatcha Been Playin: Start: 01:01:39 End: 01:37:47
- Featured music "This Is How It Goes" by 28May: Start: 01:37:47 End: 01:41:29
- The Front Page news: Start: 01:41:29 End: 02:16:22
28 May is an Indie Folk Rock Group out of Balitimore, MD that consists of members Sean Madigan and Melissa Hale. The recently married duo has been making sweet sounds together since they’ve met.
Congrats on your recent marriage from all of us here at Weekend Confirmed!
For more, check out the 28 May official site and their Facebook page.
Help Garnett's brother Andrew on his donation drive to ride for Children's Hospital. If you can, please give him a hand in supporting a good cause.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner
Weekend PC download deals: Borderlands 2 for $11
Metal Gear Solid: The Legacy Collection coming to PS3 in July for $50
Madden NFL 25's $99 'Anniversary Edition' includes Sunday Ticket
Final Fantasy 8 getting PC re-release (in Japan)




Comments
I realized this: The games I spend the most time playing online (Halo Reach, Bad Company 2, Gears of War 2, Assasins Creed Brotherhood) all offer a wide range of Matchmaking "Playlists". I realized that when I am choosing a playlist in any of these games, I am deciding based on the types of players who participate in that playlist as much as I am choosing a game type.
For example, if I feel like playing some hardcore, competitive matches, I will select the playlist that offers such gametypes knowing that I'll be playing against people who are taking the game seriously, are focused on clear communication and teamwork, etc. If I feel like goofing around and playing with a more casual attitude, I will select a playlist that offers those gametypes and attracts similarly minded gamers.
I feel this works much better than some sort of global "personality" sort, because I'm not in the mood to play with the same kinds of people from one day to the next, or one game to the next. I like being able to choose.
I think that if more games provided these kinds of options to players, you wouldn't get so many different people with so many different attitudes all thrown together at the same time.
Thread Truncated. Click to see all 4 replies.
I'm not sure we'll ever see a real solution to this, as digital information can easily be falsified, and any "personality evaluations" that may arise could be intentionally screwed up.
Using Reach as an example again, if I choose "chatty" in my psyche profile, I'm not playing necessarily with other "chatty" players, but other players who simply have "chatty" as their preference as well.
This is extremely evident, given that in 75% of the games I play, I'm the only one who has a mic.
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