Weekend Confirmed 66 - FEAR 3, Shadows of the Damned
by Garnett Lee, Jun 24, 2011 11:00am PDTSettling in to summer, the Weekend Confirmed crew finds a stack of great games waiting to be played. Christian Spicer sits in with Xav, Jeff, and Garnett to talk F.E.A.R. 3, Shadows of the Damned, inFamous 2, Trenched, and more in Whatcha' Been Playin? The Warning gets started with a continuation of a discussion that started on twitter about whether names like Mizuguchi, Suda, Mikami, and Yamaoka generate big buzz. The group also looks at all the other big games hitting their 10th anniversary along with Halo and realizes 2001 was a pretty special year. The news and Finishing Moves bring it all home.
Weekend Confirmed Ep. 66: 06/24/2011
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 66 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:29:54
- Whatcha' Been Playin Part 2: Start: 00:30:28 End: 01:01:20
- Whatcha' Been Playin Part 3: Start: 01:02:26 End: 01:32:04
- Featured music "The Constant" by The Felix Culpa: Start: 01:32:04 End: 01:35:30
- The Front Page news: Start: 01:31:47 End: 02:06:53
The Felix Culpa is a four-piece band consisting of vocalist/guitarist Marky Hladish, bassist/vocalist Tristan Hammond, guitarist/vocalist Dustin Currier and drummer Joel Coan. From the Illinois/Wisconsin border, the band is best described as progressive indie with post-hardcore elements. They have released two full-length albums ("Commitment" and "Sever Your Roots"), an EP/DVD combo ("Thought Control"), a digital EP ("SoSo Remission") and are currently signed to No Sleep Records. They can be found online at Facebook, twitter, and on their official site.
The Felix Culpa are headed out on a short supporting tour w/ The Dear Hunter.
Tour Dates:
July 22nd - Minneapolis, MN Triple Rock
July 23rd - DeKalb, IL House Cafe
July 24th - Chicago, IL Lincoln Hall
July 26th - St. Louis, MO The Firebird
July 27th - Covington, KY Mad Hatter
July 28th - Grand Rapids, MI Pyramid SchemeKay
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Christian Spicer performs his stand-up comedy show around the country. For more info, including dates for upcoming shows, check out Christian Spicer's site.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content




Comments
Part of my mindset is definitely influenced by the fact that I work in the marketing industry. But even as a gamer, I am guilty of being less excited about demos for games that I know or feel are going to be awesome walking in.
Take this year for example. The two best demos for me this year were Tomb Raider and Prey 2. My friends and I went into E3 with moderate (Tomb Raider) to zero (Prey interest) in either game. After those demos, we were absolutely obsessed with tracking down every scrap of info and media about the games. They defied expectations.
Bioshock Infinite, Arkham Asylum, Uncharted 3... we knew they would be awesome. They were. We have our pre-orders already. In a marketing sense, those games are no better or worse off than they were heading into E3. They hit their beats, kept the games in the gaming consciousness through the summer.
Meanwhile, the demos for Prey 2 and Tomb Raider put those games on the map. They are significantly better off coming out of E3 than they were going in from a fan interest point of view.
So that's why I think they are the best E3 demos of 2011.
NOTE: This E3 was the first one I have missed since 2005. I wrote for a fan-site in my spare time, and it was large enough that we were even invited through 2007 and 2008 when attendance was severely restricted. So I'm speaking both to hands-on and hands-off demos here.
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I told a gamer friend of mine that I made a couple racetracks. He said "Cool, for what game?". I said "Halo Reach". This blew his mind. Not only was he ignorant to the fact that Reach has custom game options detailed enough to let you make a racing game, he hadn't even heard of Forge mode.
My point is this: Maybe if the gaming media at large did a better job of paying attention to the innovations found in many sequels, we'd see gaming move forward a little more quickly.
I don't think new IP's are where the real innovation happens anymore. I think most new IPs are just trying to get the basics right. It is in the sequels, once the developers have a solid foundation of a game to work with, that we see real risks and innovations take place, AND refined core mechanics at the same time.
I just think sequels are better in every way.
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