BioShock Infinite 'Tears' explained

The latest dev diary for BioShock Infinite details Elizabeth's unique ability to manipulate "tears," what designer Ken Levine calls "windows into other worlds."

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The latest dev diary for BioShock Infinite details Elizabeth's unique ability to manipulate "tears," what designer Ken Levine calls "windows into other worlds." These tears represent, essentially, other dimensions, and players can use Elizabeth's power to make progress through the game. In one gaemplay sequence, the video shows the player summoning a piece of cover to hide behind.

Because Elizabeth can only access one tear at a time, players can employ different strategies for every scenario. "Everybody's play experience is going to be different," Levine promises.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    June 3, 2011 2:15 PM

    Andrew Yoon posted a new article, BioShock Infinite 'Tears' explained.

    The latest dev diary for BioShock Infinite details Elizabeth's unique ability to manipulate "tears," what designer Ken Levine calls "windows into other worlds."

    • reply
      June 23, 2011 4:15 PM

      The whole physicist explanation sounds pretty ridiculous in this video..

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      June 23, 2011 4:17 PM

      The Countdown to Tears is on!

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      June 23, 2011 4:51 PM

      That's kinda fuckin awesome

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      June 23, 2011 6:47 PM

      "Revenge of the Jedi"

      That's awesome!

    • reply
      June 23, 2011 7:54 PM

      looks a lot like the main mechanic of Singularity, except you have a choice about what part of the level you want to materialize

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