Avalanche explains New York studio opening

Avalanche's founder and New York studio director talk about why they opted to use New York for their first American studio.

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Just Cause 2 developer Avalanche recently announced a studio in the New York, to serve as the American arm of the Swedish developer. But why New York, when so much of the game industry is located on the west coast?

"At Avalanche we've always wanted to have a presence in the US, and not only do I personally not like the West Coast very much, but it's just too overcrowded, it's expensive, and it's hard to travel there," company founder Christopher Sundberg told Edge. "We wanted to set up a studio where we could really bring the Swedish company culture to the US, and also enjoy the great talent pool that's available there."

New York studio managing director David Grijns added thoughts on the new studio's first title. "The idea of the New York studio was to start off with something small, perhaps an XBLA title, but that was quickly shelved when a new opportunity came up that the Stockholm headquarters wasn't able to take on," he said. "Since there are multiple projects in development - five, currently - even with 150 staff in Stockholm there really was no additional resource to take this project on. But it was also something that was too good to turn down - and that's what spurred the creation of a New York studio."

As for benefits of the location, Sundberg said New York City is expensive, but "actually less expensive than the west coast." Grijns added that any hires would be "competing with a hundred other studios within a 25 square mile radius." He says that drives up the cost of salary for talent just to stay competitive.

"A lot of people want to be in New York, but there's nowhere to work," said Grijns. "Thanks to THQ the choices are now even fewer than they were before," referring to the recent closure of Kaos Studios as THQ works to shore up talent in Vancouver, Canada, and Austin, Texas.

The pair also notes that New York has a shorter time difference between the headquarters in Stockholm, making collaboration easier. A location in Soho has already been decided, and they plan to have the studio operational by September.

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From The Chatty
  • reply
    June 22, 2011 3:00 PM

    Steve Watts posted a new article, Avalanche explains New York studio opening.

    Avalanche's founder and New York studio director talk about why they opted to use New York for their first American studio.

    • reply
      June 22, 2011 3:05 PM

      Just finished Just Cause 2 and really enjoyed it...good luck to them in continuing to crank out awesome games with superb PC versions!

    • reply
      June 22, 2011 3:09 PM

      I agree with this all, NYC should have more game companies. It's a crazy city, filled with all sorts of goodies, plus you actually get a winter time unlike the girly men in california/ l.a. Good more Avalanche and good luck!

      • reply
        June 23, 2011 8:31 AM

        Not to mention that my stories of crunch impressed none of my lawyer, accountant, banker or film friends. This entire city works insane hours.

        • reply
          July 5, 2011 9:09 AM

          I bet the pay didn't impress them either. ZING!

    • reply
      June 23, 2011 8:45 AM

      Didn't Kaos just get shut down because NY is so fucking expensive?

      • reply
        June 23, 2011 4:43 PM

        Kaos was shut down because THQ is moving everything they own to Canada. They are renaming the company CHQ next week.

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