• Join Us |
  • |
  • Sign in with:

On Hardware T&L

by Maarten Goldstein, Jun 02, 2000 4:51am PDT
Related Topics – 3dfx

There's a repost of an interesting newsgroup post by 3dfx chief scientist Gary Tarolli over at The Pulpit, where he talks about how hardware T&L can decrease the longevity of a videocard, instead of increase it. Here's a snip from his argument

So why would a Voodoo5 have a longer life span than a card with T&L? One reason is because it's feature-proof, as strange as that may seem. Hardware T&L cards like the GeForce have their feature set pretty much frozen. For example, the GeForce supports lerping between 2 matrices from what I understand, and no more. Developers basically cannot use this feature, and require 4 matrices at a minimum. When APIs support this, the GeForce will have to fall back to software T&L or not expose the feature. The Voodoo5 uses software T&L all along and thus can implement any feature that comes along. Basically hardware T&L will accelerate (and even that is questionable) today's features only. Once new features come along, these cards will either not support the feature or fall back to software t&l. Note: this is for gfx chips that are hardwired, ie. not microcoded, heavily microcoded chips can implement most new features in microcode. So I would argue that hardware T&L does not increase longevity and can actually shorten it.
update Jack - Now before you make all sorts of rash judgements about what he's saying, go and actually read the entire post. While I am neither agreeing nor disagreeing with Gary, I must say that this snip does not do his argument justice.




Comments

79 Threads | 142 Comments















  • In response to the article itself, that is the dumbest thing I've ever heard (read) come out of a chip manufacturers mouth. Just plain retarded...

    122/123: Spot on. There is no possible way a new feature like T&L could possibly ever hurt a product. It may only help in certain circumstances, but it can't possibly hurt it. As soon as 3dfx can show how the T&L engine is hurting my framerates or image quality, I'll start buying their bullshit rather than Nvidia's bullshit. Nvidia's bullshit just has a much sweeter aroma right now.

    3dfx is so out of touch these days. They think everyone has a P3-800 (according to a recent Shugashack poll, the average is more like 500mhz), and they think people like 40 fps, 16bit color, and low resolutions. They also think they don't need to prepare their cards to live longer than 4 months even though they can't even keep up with the industry's 6 month product cycle.

  • It still amazes me how clueless 3dfx executives seem to be. Don't they remember that they were actually a profitable company at one time? It is no coincidence that they were profitable when they INNOVATED. They talk about how T&L is non supported & therefor not worth it. Are they really that clueless? Is it just a coincidence that when they WERE THE 1ST to support Multitexturing they were actually MAKING MONEY?

    What's ridiculous is the Voodoo2 was this super innovative product that only had support for its new feature in ONE game (glquake). Funny how this one time profitable company is now saying that T&L isn't necessary because only a handfull of software support it. If 3dfx can ever realize what brought them a one time glory maybe they can get back on track. Any decent businessman can tell you that posting 6 quarterly losses shows YOU ARE DOING SOMETHING WRONG.

    So instead of spewing off T&L articles & bullshit, why not work to actually have your company make money.

    Thanks!

    -Lex




  • Developer nastiness to one another (in software as well as hardware) is getting pretty tiring. Here's 3dfx, which notoriously can't get next generation hardware out the door, claiming the lifespan of my Geforce card is shortened by virtue of a technology that 3dfx didn't have half a year ago when I bought the card... That's a laugh, considering both 3dfx and nVidia foreshorten the lives of their cards as part of a business model of constant reinvention, anyway.

    As for the Geforce, I've had it for half a year, have enjoyed it thoroughly, and have chuckled every time a company said I should wait on the next big thing. I'll replace it a year from now when there are games that I can't get 80 fps with it. Until then, 3dfx: kiss my hardware-transformed and lit ass.