Weekend Confirmed Episode 65

By Garnett Lee, Jun 17, 2011 11:00am PDT

The dust has settled on E3 2011 and we sweep up with a full slate of games we saw on this week's show. But before getting to that, Xav, Jeff, Garnett, and our good friend Andrea Rene of Clevver TV tackle Duke Nukem Forever. From there it's on to Forza 4, F1, Hitman, Torchlight 2, Sly Cooper: Thieves in Time, Ace Combat, and many more. Duke resurfaces in the news when the group discusses the fervor over the reviews and PR responses. There's the rest of the videogame news as well and we wrap it all up with Finishing Moves.

Weekend Confirmed Ep. 65: 06/17/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 65 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:14

  • Whatcha' Been Playin Part 2: Start: 00:30:45 End: 01:00:52

  • Whatcha' Been Playin Part 3: Start: 01:02:00 End: 01:28:21

  • Featured music "Doin" by YUG feat. SoJay: Start: 01:28:21 End: 01:31:47

  • The Front Page news: Start: 01:31:47 End: 02:06:53

With over 10 years of crafting sound under his belt, Toronto native YUG is emerging as one of the most in demand producers. With international and commercial credentials, YUG has created house hits for labels such as Ministry of Sound, Spinnin Records, Jamayka Recordings, as well as his own independent label YUG Music and has remixed top selling artists such as Canadian RnB superstar Jully Black [Universal] and global recording sensation Justin Timberlake [SonyBMG].You can pick up Yug's latest single 'Doin' featuring SoJay on iTunes and Beatport.

Connect with 44th & Filth on Facebook and visit their official site.

Get more from YUG on his Facebook page

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Andrea Rene hosts and writes for Clevver Games where she can be seen daily.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • On the reviews/PR subject.

    I write for an independent gaming outlet and there is a fear when you're coming in low on a big game that it might sour some of our contacts. From my own personal experience with one publisher, I got a behind closed doors look at a game at PAX one year and proceeded to deliver a tepid preview of the title - I barely was able to get a hold of the same contact the remainder of that year. I think larger publishers are wary of the little sites since we're a gamble - they don't know for sure what we'll say and they have to weigh that risk against the relatively small amount of page views we might generate their title.

    But as both Garnett and Xav said, delivering our own unique opinion is all that matters - good or bad. Our readers trust us to tell it like we see it, and that's how it should be.

    And last, on what Jeff said, I think this whole Duke thing exploded because several reviewers tore up the game, which I personally think is unnecessary. From what I've played I think the game is crap, but there's no sense in beating a dead horse. It's a bad game, say that and get out.

    Thread Truncated. Click to see all 2 replies.

    • I feel that on trade shows or invited previews and such, the companies should be more receptive to criticisms if something doesn't seem to be working right. I think we sort of get that on a technical level, but on the game art and design level, that's when apprehension is more obvious.

      I do think though some companies have been receptive to feedback. Like Borderlands for instance when the initial design and the final design completely changed. Infamous 2 was an interesting one, though that is debatable whether you felt their original desired change versus the desire for the 'old' Cole.