My battle against a two-story tall robot also impressed. After emptying a couple of clips from my assault rifle at its head to no noticeable effect, it was time to try something more powerful. Scavenging a rocket launcher from a nearby building, I emptied its last precious round into the hulk's face. As the smoke cleared, I noticed that the protective armor plates that had been covering its face had been blasted free, and resumed fire with my rifle. After I spent some time jumping from cover to disintegrating cover, the metal beast fell to one knee. Running to the second floor of one of the buildings that flanked it, I jumped onto the robot's back to empty my gun into a freshly-exposed weak spot. Whereas most games would turn this last bit of action into a quick-time event, Binary Domain made me aim and fire into the robot's neck, all while trying to maintain my balance with the left thumbstick. Because I was in much greater control of the climactic events, success was more rewarding. Based on what I played, Binary Domain has a good foundation and adds some interesting new mechanics to third-person shooters. It still remains to be seen if things like the squad customization and dialog choices are meaningful additions, or simply gimmicks. That said, strategically dismembering robots is already fun, and the mini-boss battle I played proved quite refreshing at a show where many games still rely on quick-time-events as a crutch to resolve big battles. I can't confirm whether QTEs will factor in to the full game, but I appreciated their absence during the my demo. Binary Domain is slated for release on PlayStation 3 and Xbox 360 in February 2012. Watch the Shacknews E3 2011 page to follow all our coverage of this year's show. You can also subscribe to it with your favorite RSS reader.
Some of Binary Domain's larger enemies are multi-stage affairs.