BioShock Infinite 'Sky-Line' given a history

Ken Levine from Irrational Games details the origins of "Sky-Line" travel throughout the history of BioShock Infinite in a developer diary released for E3 2011.

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Irrational Games has released a developer diary that outlines some of the history behind the "Sky-Lines" in BioShock Infinite.

As explained by Ken Levine, the rail lines that connect sections of Columbia--the game's set-piece floating city--were originally intended to be used for transport of goods. Evidently, a bunch of pesky kids realized they could use the Sky-Line for personal transport and, as the city began to self-destruct, a new method of travel was born.

It's a great, subtle narrative detail for one mechanic in the upcoming game. As noted in our E3 2011 preview, we have high hopes for BioShock Infinite, which is set to launch on the PC, Xbox 360, and PS3 in 2012.

Xav de Matos was previously a games journalist creating content at Shacknews.

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  • reply
    June 10, 2011 6:45 PM

    Xav de Matos posted a new article, BioShock Infinite 'Sky-Line' given a history.

    Ken Levine from Irrational Games details the origins of "Sky-Line" travel throughout the history of BioShock Infinite in a developer diary released for E3 2011.

    • reply
      June 11, 2011 12:50 AM

      Their choice of environments seems very apt for a sequel. Looking forward to it.

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        June 11, 2011 3:31 AM

        I like the skylining thing, it's very cool.

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      June 11, 2011 4:08 AM

      [deleted]

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        June 11, 2011 4:59 AM

        Earlier previews suggest that relative positions of the city's sections are flexible, but I suspect most of that will be based on scripted events rather than direct player control (otherwise: "Hey, balloon! *bang!* Hey, balloon! *bang!*)

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      June 11, 2011 7:13 AM

      That looks so incredibly fun.

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      June 11, 2011 6:42 PM

      When he starts talking about roller coasters and the skyline does that dramatic drop in that moment I went "Oh shit" and felt that thrill of a roller coaster for a moment. Cant wait.

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      June 12, 2011 6:01 PM

      Can a city really be a setpiece? It's really more just the setting, isn't it?

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