Brothers in Arms: Furious 4 announced

Gearbox's Randy Pitchford took the stage during Ubisoft's conference to introduce Brothers in Arms: Furious 4. The game is planned for 2012, and revolves around having a good ol' time killing Nazis.

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[Update] Added the announcement trailer below.

[Original Story] Ubisoft's press briefing introduced a trailer for the next Brothers in Arms game, subtitled Furious 4. Gearbox looks to be taking notes from Quentin Tarantino's Nazi-killing epic Inglorious Basterds, focusing on over-the-top kills from a small squad of soldiers. We half-expect someone to ask for a hundred Nahzi scalps. The game is due in 2012 for PlayStation 3 and Xbox 360.

Gearbox's Randy Pitchford said the game will be shown in-action to limited audiences, so we should have more details from the show floor. The Ubisoft conference is still ongoing. Shacknews will update as more details become available.

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  • reply
    June 6, 2011 3:07 PM

    Steve Watts posted a new article, Brothers in Arms: Furious 4 announced.

    Gearbox's Randy Pitchford took the stage during Ubisoft's conference to introduce Brothers in Arms: Furious 4. The game is planned for 2012, and revolves around having a good ol' time killing Nazis.

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      June 6, 2011 3:50 PM

      Kinda off topic but I'd be curious to know how those Nazi killing games sell in Germany.

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        June 6, 2011 3:54 PM

        They don't. Germany is big on censorship of games.

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          June 6, 2011 5:10 PM

          I seem to recall RTCW sold over there just without the swastikas (which is why the multiplayer game didn't have them - everyone had to have the same content).

          Still, don't know how many of these games make it over there.

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        June 6, 2011 4:30 PM

        If the game is any good, it would sell pretty good.
        But Nazi symbols are not allowed in games in Germany.
        For what ever reason they are allowed in films though.

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      June 6, 2011 4:05 PM

      LOL gearbox wtf r u doin?

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      June 6, 2011 4:30 PM

      I remember Bros. In Arms interviews from years ago where all they talked about was "authenticity this" and "authenticity that." The franchise was supposed to be all about telling their gritty, realistic stories, and that was what would set them apart.

      So yeah, they've thrown all that out the window.

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        June 6, 2011 4:33 PM

        yeah, cartoon nazi killing just does not click with me at all.

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          June 6, 2011 4:46 PM

          I'm not excited by the Jewish Revenge Fantasy genre much either.

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        June 6, 2011 4:39 PM

        yeah they stopped doing that when the last BoH game sold really poorly and they had to fire everyone

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        June 6, 2011 9:45 PM

        No shit. They should have called this something else. This just makes the whole BiA franchise a joke now. They dishonor the guys they boasted about paying tribute to in the first 3 games with this cartoony shit.

        WTF Pitchford? WTF?

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      June 6, 2011 4:32 PM

      If you want to see a Texas shape branded on a Nazi's head, check the story. We've updated with the trailer.

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      June 6, 2011 4:48 PM

      So this is just Inglourious Basterds: The Game? ok then.

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        June 6, 2011 5:11 PM

        That or Borderlands in WW2.

        Either way, could be fun.

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          June 7, 2011 4:11 AM

          Will it feature an Italian-American midget running alongside you cracking inane jokes?

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        June 6, 2011 6:01 PM

        Pretty much. Thing is, THAT sounds more interesting than the concept presented here.

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        June 6, 2011 9:48 PM

        Plus some Smokin' Aces I think.

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        June 7, 2011 5:12 AM

        Didn't seem like a game that'd be packing an endless stream of dragged out conversations while the player hides in the basement listening. :)

        But yeah, that's what I thought as well. Actually looks pretty fun. I don't get the "looks really stupid" hate, it's obviously meant to be over the top. We'll see.

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      June 6, 2011 4:56 PM

      Left 4 Nazis

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      June 6, 2011 5:03 PM

      While it is odd that they are using the BiA name, it looks like it could be fun.

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      June 6, 2011 5:10 PM

      Bought.

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      June 6, 2011 5:14 PM

      *sigh* Why even use the name if you’re not even going to try to make a realistic tactical shooter? Seriously, why not just call it “Furious 4″ and be done with it? What is it with “let’s make a game with the name of a series that has gameplay totally unlike that series” business lately?

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      June 6, 2011 6:17 PM

      Furious 4? Really? (watches trailer: "Oh.")

      So, they're taking the much loved and revered Brother in Arms series and sending it full retard?

      I respect developers for innovating and trying new things, but Gearbox make stupid decisions just for the sake of it.

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        June 6, 2011 6:30 PM

        Would you think differently if it didn't have the BiA label on it?

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          June 6, 2011 6:51 PM

          Well, YES.

          It's the same sort of thing going on with the XCOM games, but on a more absurd scale.

          Just dont call it Brothers in Arms, make a new series/franchise - publishers love that.

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            June 6, 2011 7:54 PM

            No, publishers love established franchises and brand names. And the public goes for name brand recognition. No one would have bought a game about drug smugglers in Africa if they hadn't named it Far Cry 2, for example.

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        June 6, 2011 6:35 PM

        first copy band of brothers. next you copy inglorious basterds. gearbox making copies

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        June 6, 2011 11:13 PM

        He really liked Fast & Furious and was upset Fast5 wasn't the official name

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      June 6, 2011 6:56 PM

      OOohh..did I just see a VanillaWare game in that montage?

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      June 6, 2011 7:10 PM

      Wonder if it will have a decent single player?

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      June 6, 2011 7:37 PM

      Oh man that trailer is just so awful

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      June 6, 2011 8:27 PM

      wow that was crappy

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      June 6, 2011 10:33 PM

      [deleted]

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        June 6, 2011 10:41 PM

        Gearbox is just a proven workhorse. Look at how many games they've shipped in a relatively short period of time. They're a mediocre but dependable company that can churn out middling successes.

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        June 6, 2011 10:52 PM

        lol @ complaining about Borderlands art style

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        June 6, 2011 10:57 PM

        I don't think we know yet what Gearbox contributed to Duke. I think they take blame for the two weapon thing, but some of George's comments have me thinking Gearbox inherited the game that way.

        I think Gearbox put enough polish and continuity-glue into Duke to make it worthy of release, and they also inherited a fair amount of ex-3DR employees. I have no inside info, I just read comments and news items and extrapolate. Enough to assume they continued the game in the direction it was already headed.

        I wouldn't be quick to point at Gearbox for any Duke "changes", and we may never know -- there is no way George or Randy are gonna throw the other under a bus. You can blame Gearbox for the DNF box art and for the choices made for trailers, but I cannot count gameplay changes as one of your three strikes.

        I fucking love SOMEONE at Gearbox for allowing me to map movement to mouse. It would have sucked if they hadn't and I would have been unable to play the game I've waited years for.

        Also, I fucking love SOMEONE at Gearbox for buying the Duke IP and releasing DNF. It would have sucked if they hadn't and I would have been unable to play the game I've waited years for.

        I will cut them some slack. Slack! It's what's for dinner.™

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        June 7, 2011 5:17 AM

        The main thing is that Gearbox made a series of smart business decisions that has helped to ensure their success and profitability. Consequently right now they're one of only a few big developers in the Dallas area.

        You'll notice that every game they made prior to BiA 1 was either a port of someone else's game or an expansion pack to someone else's game. This helped them build themselves up considerably. This gave other publishers the confidence to keep handing them jobs to do and that's what really keeps a developer afloat. Then they had the clout to try a new IP, but kept it safe as a WW2 game. Then they could whip out Borderlands. Now they've become the go-to developer in the area (which is why 3DR went to them)

        Compare that to Ritual, who made a Quake 1 expansion pack and then moved straight to SiN, an original IP, which shipped buggy and around the same time as Half-Life 1. The resulting sales disaster sent them into recovery mode for many years, taking whatever work they could get (expansions, sequels, ports, the occasional odd job, etc.) until they could bet the farm on SiN: Episodes, which didn't do as well as they needed it to, so they died.

        Compare that to 3DR who was able to farm out IP well enough to keep them afloat but the development tailspin DNF went them into eventually did them in (3DR still exists, of course, but I have no idea who it is other than GeorgeB)

        Compare that to Ion Storm who got too big too soon and became an icon of what not to do.

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          June 7, 2011 5:24 AM

          That is a pretty good look at things I think. Good post

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        June 7, 2011 9:03 AM

        Borderlands is fucking awesome, and the first Brothers in Arms game was great (haven't played the others).

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      June 6, 2011 10:39 PM

      Anyone know the music in the trailer?

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      June 6, 2011 10:43 PM

      [deleted]

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        June 6, 2011 11:07 PM

        I think the person to blame is their accountant.

        "No we are not spending money on a new title!"

        Fucking Accountants.

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      June 6, 2011 10:58 PM

      In a way I've always wanted a game like this.

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      June 6, 2011 11:12 PM

      Now all we need is a switch to 2K and it'll be perfect

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      June 6, 2011 11:21 PM

      Yes it is Inglorious Basterds the game - but it's not like anyone too the achingly earnest bromradery of MoH/WW2 CoD/BiA seriously.... right?

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      June 6, 2011 11:38 PM

      fucking hell this looks terrible

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      June 7, 2011 1:16 AM

      Team Fortress: Basterds

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      June 7, 2011 2:14 AM

      Sad that the franchise has sold poorly they have to scrap the core gameplay. The last one went on sale pretty damn fast.

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      June 7, 2011 4:16 AM

      woo more ww2

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      June 7, 2011 5:03 AM

      Wow that looked pretty fucking stupid.

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      June 7, 2011 5:05 AM

      Gearbox's high point as a developer was Opposing Force

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      June 7, 2011 5:08 AM

      This seems like a really shitty thing to do to a franchise which the pushed so heavily as being a 'respectful' etc etc.

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      June 7, 2011 5:13 AM

      haha looks utter shite.

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      June 7, 2011 5:32 AM

      This looks terrible.

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      June 7, 2011 6:58 AM

      I'm sure Randy Pitchford is really just a 12 year old boy who made a wish to Zoltar.

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      June 7, 2011 7:17 AM

      Okay well thah just blew everyting about brothers in arms away

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      June 7, 2011 7:25 AM

      Oh what the fuck. Fuck everything, shut it all down. All of it.

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        June 7, 2011 7:47 AM

        Update: still raging. I really liked road to hill 30 and earned in blood too, fuck.

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          June 7, 2011 8:18 AM

          But what about Hell's Highway?

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            June 7, 2011 9:01 AM

            We might be able to ignore the under achieving under seller. Gearbox unfortunately cannot. I played all three bia games and while I enjoyed parts I mainly felt a load of frustration that the game was trying its hardest to make me fail whether that be through doubly and unresponsive commands and AI coupled with overly heavy weapon mechanics.

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            June 7, 2011 11:20 AM

            Hell's Highway was OK when it was still trying to be a BiA game. Hated the solo sections that seemed to comprise a large portion of the game.

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      June 7, 2011 8:10 AM

      God this looks retarded. It's embarrassing.

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      June 7, 2011 9:02 AM

      Tired stereotypes ahoy!

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