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CoD: Black Ops PC patch prepares for mod tools

by Xav de Matos, May 27, 2011 1:15pm PDT

The PC version of Call of Duty: Black Ops has just received a new patch, with updates to the game in preparation for the upcoming release of mod tools.

The patch also addresses "various MP & Zombie exploits," an "improved DLC filter" for the multiplayer server browser, and tuning various elements such as the damage dealt by napalm and bombing-runs while indoors.

Black Ops will automatically update when the Steam client is restarted.

Call of Duty: Black Ops "Patch Notes" - May 27, 2011

  • Added support for mods in preparation for the upcoming tools release.

  • Addressed various MP & Zombie exploits.

  • Improved memory utilization in MP.

  • Improved DLC filter in server browser – you can now hide any servers running content you do not own.

  • Corrected issue which sometimes required repurchase of emblems or clan tags on weapons.

  • Address some cases in which player could not receive Zombie invites.

  • Replaced RPG with Grim Reaper in Gun Game Wager Match.

  • Fine-tuned napalm and bombing-run damage indoors.

  • Prevented rare invulnerability issue.

  • Demolition bombs can no longer explode and be defused at the same time.

  • Spy plane now activates in One in the Chamber in all cases.

  • The "Sprint Kills" challenge for Steady Aim perk now rewards the player with the correct number of kills.

  • Addressed a rare issue where a hacked camera spike would not function properly if the hacker also had a camera spike that was destroyed.

  • Recording a clip with the speed mode for 2 cameras set to .1 will no longer increase in speed when switching perspectives back and forth.

  • Improvements to Zipline functionality when viewed in Theater mode.

  • Settings from custom games are all cleared and no longer carry over from one custom match to another.

  • Nova gas will now affect players that are standing over their tactical insertion.

  • Hardcore players who kill another teammate in Second Chance now lose the proper amount of points.

  • Calling in a Chopper Gunner immediately after getting shot down in a Gunship will no longer end the Chopper Gunner run prematurely.





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