The Deathmatch Decline
by Steve Gibson, May 31, 2000 6:19am PDTHere is something interesting for the morning you guys might like. Barrysworld has an editorial asking if pure DeathMatch is on the decline. The speculation is that teamplay continues to get more and more popular that games like Quake3 / UT will get left behind.
Teamplay is the future. Gone are the days of 1 man v his computer/console, or a single player battling with other single players to claim the top spot on the score board.I for one certainly dont think 1on1 will ever die, but as a long time teamplay fanatic I am very happy to see the focus of multiplayer games heading that direction. Now if I could only convince that dumbass to move the hell out of the way when I've got the flag...
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Comments
Fucking trolls :)
Dopeman
Blame this on Belzebutt. I'm so fucking sick of seeing him in UT threads that I'm bumping my trolling up a notch.
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Unless...
Someone reinvents it.
Some Matrix style shit where people are running up walls, environments where tons of shit is breakable and plays into the DM playability, etc...
Cliff
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"The Counterstrike modification for Half-Life is the best goddamn piece of software I have seen in a long time", said Al Pacino.
"Definitely Quake 3 Arena, definitely", replied Dustin Hoffman.
"Bullshit! That's nothing but a bunch of 12-year old pansies doing 20-foot cartwheels via self-inflicted rocket rounds. Pull a stunt like that in Counterstrike and everyone within 30 yards would be in a world of shit!"
"Gold tin. Has to be gold tin collector's edition."
"Hoooowaaaahhhh", Al Pacino concurred.
However, there is no sence of "I can compare to my teamate score" in DM since you have no teamates. That's why CTF is better.
In short:
- If your team is winning and you have a lot of frag, you can say: "I am helping newbies" and feel good.
- If your team is winning and you have almost no frag, you can say: "I am contributing to the overal team victory" and feel good.
- If your team is losing and you have a lot of frag, you can say: "I am surrounded by idiots" and feel good.
- If your team is losing and you have almost no frag, you can say: "I am surrounded by crazy hardcore guys but they are helping me develop my skill" and just barely feel OK.
in DM:
You can say only: "I am surrounded by crazy hardcore guys" or "They ALL suck here... it is no close match... what a dumb server" and leave.
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Maybe regular old deathmatch and 1v1 will die out.
I would think that the idea of making a DM game would seem pretty boring to a game designer. Maybe no one will make them anymore.
[My choices would've been DM1 in Quake, Q2DM2 in Q2, and Q3DM13 - I think ... the one called "Lost World," with the right-angle RL bridge at the top of the organic support - in Q3. Oh, well. I tire of there being one standard map. Mix it up!
Oh, and for 1v1, Tom Mustaine's TOM_DM1 rules.
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but i'm gettin' PAID for it :)
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That muffled explosion when someone gibbed ... aaahhhh. Gotta go reinstall that.
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i think i'll go get q3, master it up, and then see how i feel about the weapon balance again
i played a lot of q3test, but then just played ut forever, but now i'm gettin kinda bored of it so i'll see if q3 revives the excitement some
i agree with patridiot about resource management, which is what i think turned me off to q3
too much health and armor on the maps by default :)
RAUT was a blast before they made it bugger and unreleased it... having 5 weapons that get used in 1v1 is a great thing.
(Rockets, Flak cannon, Sniper Rifle, Minigun, and Shock Rifle.... and the occasionaly ripper but rarely)
I hope RA3 will be as fun, though I'm skeptical since Q3 basically has 3 good weapons. (Rockets, rail, lightning)
Though actual rocket jumping might be more fun in it.
We'll see.
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I do agree that things are going to go the way of teams though. I mean look at basketball, you don't see any pro 1on1 leagues there.
Eventually team is going to be more popular as a spectator sport and hence will surpass 1on1 at the professional level.
But still, 1on1 will never die.
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eg you're doing front defense and your flag runner grabs the flag. depending on the situation at your own base, you might want to move to mid field to cover your flag carrier, if things are quit at your own base. if you see 3 guys running by to get to mid field, you might just as well stay where you are.
"situational awareness" is something you devellop: you have to know some of the intrigacies of the game and you need to know the level. then you build awareness based on the information you get (team overlay, "flag taken" notifications, movements of team members and enemies, etc).
my point is that much of the info to criptic. you realy need to know what to pay attention to. even then you can miss important info.
teamoverlay does give location and status info on team members, but it is in the form of text. split seconds de count and you don't always have time to read and interpret this info. it's hard enough as it is without this handicap that affects newbies in particular.
So, i think all this should be made easier. I think some kind of radar with a simple map and positions/status of team members would be a real good thing.
You could see at a glance whether your base is covered or not, instead of having to rely on years of gaming experience.
One might feel this would make things to easy. I say it would go a long way to improve teamplay and thus intensify the game; it would facilitate team tactics and it would be more fun to play.