Developer Runic Games have injected Torchlight 2 with much larger areas than the original
Passes are "tighter" thematic areas that connect players between zones. Not only are the Passes randomized, but the content within each pass changes. "There are several random elements that can change your gameplay experience every time," Blank writes. These sections of the game are much more structured 'Point A to Point B' areas. The open-ended Overworld sections offer something different in comparison. "As soon as you enter one, you are free to go off in any direction you like. They are the big playgrounds of Torchlight II. Players can easily spend a lot of their time just exploring and finding little surprises everywhere." These areas are also randomized, so--according to Blank--"the possible variations are endless." Like Passes, the Overworld areas offer variation within each randomized core area. The first Overworld area, Blank explains, includes "multiple random dungeons, quest specific dungeons, landmark areas, and random events." Of course, each area will be packed with loot, enemies, and bosses. Portals also return, giving players easy access to the surface. We expect to see even more from Runic Games at E3 2011. Until then, make sure to check out the game's official blog.