Weekend Confirmed Episode 61

By Garnett Lee, May 20, 2011 11:00am PDT

A special show this week as Weekend Confirmed welcomes the winner of our playforjapan.org charity auction, Tod Curtis, sits in with Jeff, Jeff, and Garnett. Along with his generosity, Tod represents the listeners well on the show, highlighted by sharing a few rarities from his massive game collection that includes in excess of 700 NES titles. In Whatcha Been Playin? the mix of games runs from this week's big release L.A. Noire to the sleeper of '09, Demon's Souls, with a few others thrown in. All that, the news, and Finishing Moves in this week's show.

Weekend Confirmed Ep. 61: 05/20/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 61 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:25

  • Whatcha' Been Playin Part 2: Start: 00:31:00 End: 01:00:50

  • The Warning: Start: 01:02:00 End: 01:33:48

  • Featured Music "Don't Hold Back" by Absentstar: 01:33:48 End: 01:37:12

  • Front Page news: Start: 01:37:12 End: 02:15:37

This week’s featured music was from Absentstar, hailing from Chicago, with their song "Don't Hold Back” from the album "Where We Begin," available on iTunes and Amazon among other places.

They are out of Chicago, but 3 of the 5 members are from Tod's hometown of Bedford, Indiana. They are currently on hiatus, possibly forever, unless something major occurs. They recorded an album, "Sea Trials", which was released nationally by Columbia Records. They toured with 3rd Eye Blind (Tod Curtis saw them play here in Indiana) for several months, and have opened for Lifehouse among others. You can find more info at www.absentstar.com or by looking them up on facebook.

Please help support Weekend Confirmed engineer extraordinaire Brooklyn Fraser in her charity ride as part of the AIDS/Lifecycle. She'll be biking from San Francisco to Los Angeles, riding some 545 miles over seven days in support of the cause. To make the ride, she needs to hit a donation goal of $3000. If you can, please help her make that goal and be able to ride by making a donation on her AIDS/Lifecycle page and, of course, your charitable donation will be tax deductible as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • Just wanted to chime in about LA Noire, and something I've noticed about Rockstar games in general.

    I'm fairly early in (about 2-3 hours), but have played it enough to get a feel for the overall flow of the game.

    I like the game so far.... but I'm already having some reservations about it on a gameplay/mechanical level. To be specific, I'm getting tired of walking around each new environment and "scanning" (picking up and looking at) every single thing I find on the ground as potential evidence. The character interaction and depth of story telling is truly amazing, but I'm already feeling worn down by the repetitiveness of what I'm actually doing.

    It is reminding me a great deal of a game I played last year: Red Dead Redemption. A game that carried me from beginning to end purely on the quality of the storytelling and immersion, rather than enjoyable gameplay.

    This got me thinking about Rockstar's older games, and how different their strengths and weaknesses were.

    I fell in love with Grand Theft Auto 3 because it was just so fun to jump in a car and rip around the massive city. Seeing the environments, finding shortcuts, jumping over rooftops at high speeds.... that was the appeal of the series. The story was told in an over-the-top, silly manner that fit perfectly with the gameplay experience.

    The first stumble in the series for me was the early portions of San Andreas. Rockstar was obviously aiming for a more mature, subtle, and complex story, which they delivered. My problem was that this sort of drama just didn't fit well with the tone of the gameplay: wild and silly. As the game went on, the story became more goofy and over-the-top, which lead to some of my favorite videogame memories of all time (Stealing the jetpack, or boarding a freight plane as it's taking off, shooting your way through the cargo hold, then parachuting out the back).

    GTAIV never clicked for me. The 'seriousness' of the storytelling completely dominated the gameplay experience. Red Dead and LA Noire are similar, except they've refined the storytelling to such a degree that I almost forget that what I'm doing isn't actually any fun........ almost.

    Of course, it all boils down to your own preferences as a gamer. I completely appreciate why Jeff would love LA Noire as much as he does. I just find the shift from "classic rockstar" to "modern rockstar" to be an interesting one

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