To really bring out its best, Brink needs to be played with real people online. Yes, it can be completely played offline, with AI-controlled bots filling out both teams, and, with the difficulty turned up, these drones do an impressive job of using all the tools at their disposal much as a human player would. They do not, however, coordinate together all that well. Nor did the paper-thin story do much to engage me the way a true single-player game would. The cutscenes that introduce each level are good for little more than a chuckle and will be relegated to "skip" after the first play through. Though the story hook didn't set, I find it hard to imagine how any game where each scenario is intended to be played over and over could pull off sitting through story scenes each time. That won't be what puts me off Brink. Nor will it be the lackluster feel of the shooting. I suspect I'll tire of the included levels, which have already started to feel a little repetitious, long before I tire of the game. Until then I'll keep coming back for the dynamic game Brink gives me as I swap around roles always looking for the best way to help my team get a win.
Players have plenty of customization options in Brink.