Weekend Confirmed Episode 60

By Garnett Lee, May 13, 2011 11:00am PDT

Brink, Deus Ex: Human Revolution, and Gatling Gears get the show off to a fine start in Whatcha' Been Playin? this week. Andrea Rene of Clevver TV joins Xav, Jeff, and Garnett in the studio for the conversation. A look at some of the top IP's created this generation in the Warning brings out just how many great games we've had over the past few years. There's the latest update on the continuing downtime for the PlayStation Network in the news but it closes out on happier matters with a handful of game announcements and Finishing Moves.

Weekend Confirmed Ep. 60: 05/13/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 60 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:35

  • Whatcha' Been Playin Part 2: Start: 00:31:08 End: 01:03:20

  • The Warning: Start: 01:04:22 End: 01:33:40

  • Featured Music "Fever - We Love You" by Hello Ninja: 01:33:40 End: 01:36:06

  • Front Page news: Start: 01:36:06 End: 02:15:50

Boston's Hello Ninja rocked the Featured Music break this week. They are a quartet featuring the vocal power of Cat Basile, the percussive talents of Anthony Geehan (Gee-han), the melodic guitar of Will Deeks, and Tim Thomson's bass expertise. Their newest single, "Fever (We Love You)," recently had a music video released that you can catch on YouTube or the band's Facebook. Their new EP and other songs are also available on the Hello Ninja Bandcamp page.

Please help support Weekend Confirmed engineer extraordinaire Brooklyn Fraser in her charity ride as part of the AIDS/Lifecycle. She'll be biking from San Francisco to Los Angeles, riding some 545 miles over seven days in support of the cause. To make the ride, she needs to hit a donation goal of $3000. If you can, please help her make that goal and be able to ride by making a donation on her AIDS/Lifecycle page and, of course, your charitable donation will be tax deductible as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Andrea Rene hosts daily video game news updates on the Games channel at Clevver TV.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...



    Just listened to last week's spoiler cast after beating Portal 2 this afternoon, and I want to thank Garnet for at least briefly trying to differentiate between story and exposition. I really felt like the game began to drag in terms of pacing after GLaDOS was turned into a Potato.

    Contrary to Jeff, I found it incredibly anti-climactic to have the plot progress so rapidly and then be forced back down into another series of rigidly designed Portal puzzles. Like Garnet, I found Wheatley's turn from impotent lab dweller, to wrathful overlord to be incredibly trite and predictable. This is basically the same villain archetype of the bad guy in The Incredibles, right?

    Incidentally, I think a lot of the problems I have with this game's presentation are the same ones I have with Bioshock. Although I like how thoughtful the back story to Portal 2 was (the moon rocks, etc), I find the conceit of presenting everything via loud speaker in the world to be very lazy and a creative crutch.

    I'm sick of this structure in games of recent years where all plot development is thrown out the window, and instead we get a running radio play, or basically a podcast in the background of what's actually happening.

    This is sort of like in Mass Effect games, if Bioware took the audio encyclopedia found in the game's start menu, and only that the entire game's plot. Structurally it's a complete cop out to the challenge of designing story around the experience of the player.

    Again, its the same in Bioshock. All the actual "drama" occurs in expository files, or recorded diaries---oh and then occasionally you get to see a character murdered from behind a convenient giant glass window. I find this whole notion of "story" to be incredibly uninvolving, and really sort of insulting to gaming audiences.

    I think the irony of people who complain about cut-scenes in games, is that when you don't have the legitimate plot development they provide, your character ends up becoming a passive vessel to the game's world. You're not only not engaging with the plot as a character, you're not even in a plot. All the so-called story is a distant thing involving other players.

    I of course loved Portal's clever dry humor though, and generally found it to be a fun experience. I just found much of the last half or so to be quite painfully lacking in any significant plot development.

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