Capcom USA senior VP on expanding his company's PC offerings

Responding to concerns from a fan during an "Ask Capcom" Q&A session that the Capcom brass is not taking the PC market seriously, Capcom USA corporate office and senior VP Christian Svensson revealed how there is a push for more PC support from a group within the company.

Svensson noted in a blog post that, along with himself, Capcom's European COO, David Reeves; Capcom Germany's, Michael Auer; Jun Takeuchi; and the MT Framework team have been the biggest supporters for the platform. "I’m happy to say that those few select people are getting increasing support from a broader array of stakeholders globally," Svensson wrote.

"We were the first non-Valve game to do a Steam integration," he noted. "What is now known as Steamworks, was initiated as a project where Valve worked with Capcom to pull bits of their Half-Life libraries apart so that we could integrate them into Lost Planet 1." The first Lost Planet, Svensson added, was also "the first commercial DirectX10 game on the market."

This is certainly a far cry from other PC releases the company has had a hand in, which were launch disasters. For example: when it first launched, Resident Evil 4 on the PC didn't even include a menu option to exit the game or any lighting effects. It was later patched.

Capcom's focus on PC has also come into the public spotlight during recent announcements. Recently, the company has announced PC versions for a number of titles, including Super Street Fighter IV: Arcade Edition, Resident Evil: Operation Raccoon City, and Dead Rising 2: Off the Record. "At green light meetings, our Japanese COO and the head of the consumer and online software business increasingly request a PC version if one is not being proposed at the outset of a project," Svensson revealed.

Svensson admits that he doesn't feel that Capcom's PC offerings are exactly where he'd like them to be; however, he feels that "the future is getting better for Capcom fans who are PC gamers all over the world."