StarCraft 2 1.3.3 patch makes balance changes including 'Warp Gate research' timing

Blizzard Entertainment has released patch 1.3.3 for StarCraft 2: Wings of Liberty, increasing the Warp Game research timing among other balance issues and tackling a handful of bugs.

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Blizzard Entertainment has sent word that a new patch filled with balance changes and bug fixes has been injected into the world of StarCraft 2: Wings of Liberty.

Most notable--according to fan reaction on the patch's announcement post--is the timing change on researching Warp Gate technology. The gate development time has been increased from 140 to 160.

All three races see balance tweaks in this update along with a few bug fixes, including one that saves players from a possible crash after unplugging their USB headset. Rage-quitting just got slightly safer.

    General

  • The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.

    Balance

    • PROTOSS

    • Archon

    • Now a massive unit.

    • Range increased from 2 to 3.

      Cybernetics Core

      • Research Warp Gate time increased from 140 to 160.

        Gateway

      • Sentry train time decreased from 42 to 37.

      • Warp Gate unit train times remain unchanged.

      • Pylon power radius has been decreased from 7.5 to 6.5.

    • TERRAN

        Bunker

      • Salvage resource return reduced from 100% to 75%.

        Ghost

      • Cost changed from 150/150 to 200/100.

        Thor

      • Thor now has 200 max energy, and starts with 50 energy.

      • 250mm Strike Cannons now cost 150 energy to use (cooldown removed)

    • ZERG

      • Infestor

      • Speed decreased from 2.5 to 2.25.

        Spore Crawler

      • Root time decreased from 12 to 6.

    Bug Fixes

  • Fixed an issue where Ghosts could not quickly EMP the same location.

  • Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.

  • Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.

  • Fixed an issue where the APM statistic could be artificially increased.

  • Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.

  • Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.

  • The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly

Xav de Matos was previously a games journalist creating content at Shacknews.

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