Wii Vitality Sensor holdup explained

Nintendo has explained why the pulse-monitoring Wii peripheral is taking so long, while insisting that it has "a lot of interesting potential."

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Nintendo soon fell silent on the topic of the Wii Vitality Sensor after announcing at E3 2009, leaving the pulse-monitoring peripheral's development progress largely a mystery. Now, the company has explained the holdup with the curious gadget, revealed in a newly-released transcript of last week's financial results briefing.

"This is a totally new type of entertainment, and there are large individual differences in the biological information of humans," Nintendo president Satoru Iwata explained. "For example, if it was acceptable that only 80% of the users thought the result was natural, then we could propose this to consumers right now. However, we are aiming for a level of quality in which 99% of consumers feel comfortable, and that is why this project is taking time to complete."

Nintendo has imagined uses for the Sensor including measuring a player's fear in a horror game and responding appropriately, or helping people to unwind with relaxation software.

"I feel that this project has a lot of interesting potential, and we would like to continue this project without giving up, but it is difficult to overcome this hurdle, so please understand that now I cannot clearly say when we will be ready to put this on the market," Iwata said.

As the Vitality Sensor's evidently still far from launching, it wouldn't be at all surprise if it ended up being released for the Wii's 2012-due successor--if the Sensor ever sees the light of day, that is.

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  • reply
    May 3, 2011 9:00 AM

    Alice O'Connor posted a new article, Wii Vitality Sensor holdup explained.

    Nintendo has explained why the pulse-monitoring Wii peripheral is taking so long, while insisting that it has "a lot of interesting potential."

    • reply
      May 3, 2011 9:07 AM

      This made me think of Ubisoft's "Innergy" I haven't heard anything about it since E3, is it still in development?

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      May 3, 2011 9:11 AM

      When they insist there has "a lot of interesting potential", all I can think of is playing "Real Girlfriend" (Real Kanojo) with this "Wii Vitality". OH YEH. it definitely is going to give my Wee some Vitality.

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      May 3, 2011 9:15 AM

      I think it's more likely that sensors get built into the Wii 2 controller than a separate sensor you attach to the controller.

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      May 3, 2011 9:18 AM

      The best solution I can see is to make it standard on the new system's controller. A similar application in terms of NGP's back touchpad?

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      May 3, 2011 11:28 AM

      Gotta say, it'd be sweet if a puzzle game sensed frustration to trigger hints.

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      May 3, 2011 1:33 PM

      The real potential is it being the biggest laughing stock in the history of gaming hardware accessories.

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