Rage producer thinks id ready for Quake and Wolfenstein
by Garnett Lee, Apr 29, 2011 3:30pm PDTI recently spoke with Jason Kim, senior producer at id Software, currently working on Rage. In relating some of the higher level thinking behind the decision to do a new IP as the big game out of the gate for id tech 5, Kim talked about how the studio has evolved.
Our studio has grown a lot, not just in size but also in design and art process, and even a technology standpoint. John has admitted he can't do everything on his own. There are a lot of smart guys that are required to be able to make a game these days. He can't just lock himself up in a room, come out with an engine, and say okay, make a game with this.
With that change in philosophy and a larger studio, projects that previously went to outside studios could return to id.
We have Quake; we have Wolfenstein. If people want that, we have the IPs to deliver it. And we have a different approach now; we're forging a new path. I think we can freshen those things up...we don't have anything in the works right now but I think when we start talking about different things we can do with the other properties that we have I hope people are receptive to what we want to do and what we think would be fun for players to experience coming out of id Software.
With Rage coming out later this year, it wouldn't be out of the question that id could announce a new project at QuakeCon later this year.
Look for the full version of my conversation with Kim tomorrow here on Shack.
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Rage senior producer Jason Kim talked about the changes at id and how he thinks they can freshen up Quake and Wolfenstein in my interview with him.
Rage senior producer Jason Kim talked about the changes at id and how he thinks they can freshen up Quake and Wolfenstein in my interview with him. : Shacknews
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I don't know how the levels are designed in Rage, but something a little removed from the typical A-B linear progression of most modern shooters would be nice for a new Quake game, since the original somehow felt this way, whilst still giving the player a fairly clear route through the level. I certainly wouldn't mind a return to the old school mechanics of find the key to open the door, because this approach to design, whilst simplistic, encourages exploration, which is something missing from many modern action games.
I should play the last Wolfenstein game. I really enjoyed RTCW, but after Quake IV (which I thought was very average) I didn't feel it was worth bothering with. I'd much rather see a return to the dark world of Quake I, with Fiends and Shamblers wandering about than more of the sci-fi WW2 world of Wolfenstein.
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