Rage producer thinks id ready for Quake and Wolfenstein
by Garnett Lee, Apr 29, 2011 3:30pm PDTI recently spoke with Jason Kim, senior producer at id Software, currently working on Rage. In relating some of the higher level thinking behind the decision to do a new IP as the big game out of the gate for id tech 5, Kim talked about how the studio has evolved.
Our studio has grown a lot, not just in size but also in design and art process, and even a technology standpoint. John has admitted he can't do everything on his own. There are a lot of smart guys that are required to be able to make a game these days. He can't just lock himself up in a room, come out with an engine, and say okay, make a game with this.
With that change in philosophy and a larger studio, projects that previously went to outside studios could return to id.
We have Quake; we have Wolfenstein. If people want that, we have the IPs to deliver it. And we have a different approach now; we're forging a new path. I think we can freshen those things up...we don't have anything in the works right now but I think when we start talking about different things we can do with the other properties that we have I hope people are receptive to what we want to do and what we think would be fun for players to experience coming out of id Software.
With Rage coming out later this year, it wouldn't be out of the question that id could announce a new project at QuakeCon later this year.
Look for the full version of my conversation with Kim tomorrow here on Shack.
Assassin's Creed 4: Black Flag for PC to come after consoles
DTS Headphone:X brings 11.1 channel surround sound to headsets
Xbox One policy change means loss of family sharing, disc-free gaming
Crytek working on The Collectibles for iOS




Comments
Rage senior producer Jason Kim talked about the changes at id and how he thinks they can freshen up Quake and Wolfenstein in my interview with him.
Rage senior producer Jason Kim talked about the changes at id and how he thinks they can freshen up Quake and Wolfenstein in my interview with him. : Shacknews
Thread Truncated. Click to see all 115 replies.
Quake levels were clever tricks lots of enemies and well confusing layouts. Plus the difficulty was never right. Who knows what a redone quake would like like
Bottome line though... Quake doesnt' need fresh ideas. Quake multipalyer was some of the best ever made.. and well has the best MP maps ever... DM3 (TDM) and DM6 (Duel)
too bad we'll never get back the extremely fast control oriented MP play.
You must be logged in to post.