Weekend Confirmed Episode 58

By Garnett Lee, Apr 29, 2011 11:00am PDT

This week Christian Spicer joins Jeff and Garnett on the show and they waste no time getting into the games. Well, okay, there might be a little NBA and NHL playoffs talk but then it's right on to Rage, Portal 2, Dragon Age 2 (Jeff finished it with 65 hours on the clock), and more. Of course, the big news of user data getting stolen from the PlayStation Network gets plenty of discussion as does the confirmation from Nintendo that a new console will indeed debut at E3. When Finishing Moves wraps it all up, the time has flown by.

Weekend Confirmed Ep. 58: 04/29/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 58 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:32:40

  • Whatcha' Been Playin Part 2: Start: 00:33:14 End: 01:03:48

  • The Warning: Start: 01:04:56 End: 01:38:16

  • Featured Music "2.2 Cherry Blossom [The Fire]" by the Velvet Chameleon: 01:38:16 End: 01:41:30

  • Front Page news: Start: 01:41:30 End: 02:22:22

Vancouver, BC rockers The Velvet Chameleon contributed this week's featured track "2.2 Cherry Blossom [The Fire]." They describe themselves as, "a little out-of-the box like Radiohead, mixed in with the classic rock virility of Led Zep". Their self-produced EP at can be had on the band's Facebook or twitter.

Please help support Weekend Confirmed engineer extraordinaire Brooklyn Fraser in her charity ride as part of the AIDS/Lifecycle. She'll be biking from San Francisco to Los Angeles, riding some 545 miles over seven days in support of the cause. To make the ride, she needs to hit a donation goal of $3000. If you can, please help her make that goal and be able to ride by making a donation on her AIDS/Lifecycle page and, of course, your charitable donation will be tax deductible as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • I have a question for the show.

    A couple months ago I had a life or death experience. My sons and I were outside playing when we were attacked by an adolescent male deer. (Fortunately, it was an adolescent and not a full grown buck!) I was able to grab it by the antlers and wrestle it to the ground long enough for my kids to run away to safety. I won't bore you with the details, but after a minute (or so) of desperate fighting the deer escaped back into the woods.

    So, here's my problem (and my question.) This experience has changed the way I see challenge in games. I now realize how safe most of the challenges in games are. I may be saving the world from a zombie apocalypse, but I'm still just sitting on my couch holding a plastic controller. Now I'm not wanting my Xbox to jump up and try to gore me, I’m just missing that sense of accomplishment that comes from overcoming a real obstacle. Portal 2 came close because I felt SO SMART when I figured things out. It seems like the obstacle in Portal 2 was ME (how I see the test chamber, how I try to use the tools at my disposal.) In most other games the obstacle seems to just be if I'm willing to endure until the end so I can watch the credits roll.

    Am I just out of luck, or should I just quit video games and join the rodeo? Is there anything game designers can do? What do you guys think about challenge in games?

    Thread Truncated. Click to see all 6 replies.