Weekend Confirmed Episode 58

By Garnett Lee, Apr 29, 2011 11:00am PDT

This week Christian Spicer joins Jeff and Garnett on the show and they waste no time getting into the games. Well, okay, there might be a little NBA and NHL playoffs talk but then it's right on to Rage, Portal 2, Dragon Age 2 (Jeff finished it with 65 hours on the clock), and more. Of course, the big news of user data getting stolen from the PlayStation Network gets plenty of discussion as does the confirmation from Nintendo that a new console will indeed debut at E3. When Finishing Moves wraps it all up, the time has flown by.

Weekend Confirmed Ep. 58: 04/29/2011

Subscription Links:

If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 58 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:32:40

  • Whatcha' Been Playin Part 2: Start: 00:33:14 End: 01:03:48

  • The Warning: Start: 01:04:56 End: 01:38:16

  • Featured Music "2.2 Cherry Blossom [The Fire]" by the Velvet Chameleon: 01:38:16 End: 01:41:30

  • Front Page news: Start: 01:41:30 End: 02:22:22

Vancouver, BC rockers The Velvet Chameleon contributed this week's featured track "2.2 Cherry Blossom [The Fire]." They describe themselves as, "a little out-of-the box like Radiohead, mixed in with the classic rock virility of Led Zep". Their self-produced EP at can be had on the band's Facebook or twitter.

Please help support Weekend Confirmed engineer extraordinaire Brooklyn Fraser in her charity ride as part of the AIDS/Lifecycle. She'll be biking from San Francisco to Los Angeles, riding some 545 miles over seven days in support of the cause. To make the ride, she needs to hit a donation goal of $3000. If you can, please help her make that goal and be able to ride by making a donation on her AIDS/Lifecycle page and, of course, your charitable donation will be tax deductible as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...

Comments

  • I have a question for the show.

    A couple months ago I had a life or death experience. My sons and I were outside playing when we were attacked by an adolescent male deer. (Fortunately, it was an adolescent and not a full grown buck!) I was able to grab it by the antlers and wrestle it to the ground long enough for my kids to run away to safety. I won't bore you with the details, but after a minute (or so) of desperate fighting the deer escaped back into the woods.

    So, here's my problem (and my question.) This experience has changed the way I see challenge in games. I now realize how safe most of the challenges in games are. I may be saving the world from a zombie apocalypse, but I'm still just sitting on my couch holding a plastic controller. Now I'm not wanting my Xbox to jump up and try to gore me, I’m just missing that sense of accomplishment that comes from overcoming a real obstacle. Portal 2 came close because I felt SO SMART when I figured things out. It seems like the obstacle in Portal 2 was ME (how I see the test chamber, how I try to use the tools at my disposal.) In most other games the obstacle seems to just be if I'm willing to endure until the end so I can watch the credits roll.

    Am I just out of luck, or should I just quit video games and join the rodeo? Is there anything game designers can do? What do you guys think about challenge in games?

    Thread Truncated. Click to see all 6 replies.

    • I completely agree. Portal 2 is the standout game this generation that has made me feel a satisfaction like no other when I complete a challenge or overcome an obstacle. I would like to argue that Halo 3 and Reach do the same things though sparingly and in a different way. When I'm tasked with beating an enemy, I'm able to use the sandbox around me in a combination of ways, limited by my own creativity; it's also a very satisfying sensation.

      Portal 2 is a puzzle game, and so I guess it's easier to pronounce it as a 'thinking man's' game in comparison with a lot of other modern titles out there. But it's an entirely unique puzzle experience: it gives you a set of tools, and you must use your knowledge of real world ideas in combination with these tools to overcome obstacles that initially look so demanding it's overwhelming. However as you analyse each situation and begin to combine the sandbox together in interesting ways, the possibilities for solving these problems seems endless and you as the player feel more powerful for it.

      I think a lot of titles could learn from Portal 2 and do with an injection of "puzzling" in their mechanics. Action games in particular, not just shooters, are a good example. Now I haven't played Uncharted but I understand that the action sequences are broken up with various platforming/puzzling elements, and I've heard that many people actually prefer these sections to the traditional shoot outs. Perhaps they don't have to shoe-horn in puzzle elements into action games a la Tomb Raider, but I'm all for creating a sandbox that allows for creative expression and freedom to tackle challenges in a variety of ways like Halo.

      I think superhero games in particular are in a unique position to really deliver on this. By utilising a superhero's powers not just for combat but manipulating the world in different ways to accomplish challenges could be very interesting.

      i remember the crew (in particular Jeff) were very vocal about finding a new way to interact with a game world that doesn't involve shooting or any violence that is still satisfying and can carry a whole game experience. I think Portal and the Sims are great examples of these, and LA Noire might be heading down a similar track, but these experiences are few and far between.

      Is there one single method for improving challenge in every genre? I don't think so. But I think it's going to take very creative minds to find the answers.
    • Demons Souls : FuriKuriKillaThis person is cool!