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Weekend Confirmed Episode 57

by Garnett Lee, Apr 22, 2011 11:00am PDT
Related Topics – Weekend Confirmed

Like millions of happy gamers, the Weekend Confirmed crew eagerly jumped back into the joys of testing in Portal 2. But there's a lot more to keep guests EGMi's Andrew Pfister and Billy Berghammer, and Jeff and Garnett busy. Mortal Kombat has them in fighting spirits and a full report from Bethesda's recent spring showcase includes a deep look at the Elder Scrolls V: Skyrim and Prey 2. There's also news of the next Wii hardware, codenamed "Cafe," and the brouhaha over Portal 2's ARG in the news before closing things out with Finishing Moves.

Weekend Confirmed Ep. 57: 04/22/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 57 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:31:18

  • Whatcha' Been Playin Part 2: Start: 00:33:04 End: 01:08:29

  • The Warning: Start: 01:09:31 End: 01:42:42

  • Featured Music "Ahead on Our Way (FF7 Cover)" by Haunted Shores: 01:42:42 End: 01:45:39

  • Front Page news: Start: 01:45:39 End: 02:26:42

This week's featured music is the track "Ahead on Our Way (FF7 Cover)" by Haunted Shores. Haunted Shores is Mark Holcomb (guitar) and Misha Mansoor (guitar and programming) and they are an ethnically confused project based in Washington DC. Hear more from them on their Soundcloud and Bandcamp pages.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.




Comments

  • I'd like to address 'dissonance in games'.

    In particular how it relates to movies or other media. A couple of episodes back it was suggested that games suffer from unrealistic scenarios when compared to movies or TV in which we are presented with more realistic concepts.

    While I agree that games become abstract when a huge part of the experience revolves around murdering hundreds of enemies with a gun, the general principle is that almost all entertainment proposes the following compromise: "We know this isn't completely realistic, but just buy into it for a moment and you will be entertained".

    If anyone thinks this doesn't happen in movies or TV they need a reality check. We seem to find movies easier to connect to on a level of realism but let's look at just a few of the ridiculous notions that this medium ask us to accept.

    * Cop dramas - just about every part of these shows is a complete joke when compared to real crime solving. Everything from how fingerprints are matched so easily to a magical 'database', the ease of which the insanity defense is utilized, the reading of a criminals rights, the 'one phone call', tracing phone numbers, the use of DNA to land a conviction, the poorly lit disco like basements where CSI supposedly examine evidence. It's so hard to believe.

    * Action movies - The highly trained enemy force armed with rifles always seem to miss the lone hero. I mean, why can't they hit a single guy? And our hero manages to pick them off with a pistol, from the hip, while diving for cover. If you've ever shot a gun you know this is ridiculous. Cars flip over and explode into fireballs. The heroes leap away from an explosion at their back and walk away without being covered in 3rd degree burns. When the companion is shot they always survive long enough to spout their last memorable words before they expire peacefully. I've interviewed a number of WW2 veterans and their accounts of dying friends are filled with screaming and tears and mess.

    * Movies/TV in general: The cast is almost always extremely attractive, nothing like real life. The portrayal of a special forces lady is that they are big busted with flowing hair and commonly objectified. I wonder how many sexy, sauntering females you'll find in the military. The main character always falls in love.

    This is getting a little long winded but I could go on and on listing the positively glaring inconstancies that movies and television ask us to forgive. So why do we accept these standards from TV/Movies but look more critically on games? I think the answer is that movies have been around a lot longer and we've made an agreement that we'll forgive starkly unbelievable concepts in exchange for being entertained. Movies and TV have asked us to "just buy into it for a moment and you will be entertained". And that's awesome, why should entertainment be tied too closely to reality? Isn't that part of what makes movies/TV so entertaining? Games on the other hand are a younger medium and we're struggling to make a similar agreement that we'll buy into the abstract nature of the scenarios and mechanics for the sake of entertainment.

    Either way , we shouldn't be holding games next to Movies/TV like they are the example of highly believable, reality based entertainment.

    PS. Of course I'd agree that there's a place for highly realistic movies and games.

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