Weekend Confirmed Episode 57

By Garnett Lee, Apr 22, 2011 11:00am PDT

Like millions of happy gamers, the Weekend Confirmed crew eagerly jumped back into the joys of testing in Portal 2. But there's a lot more to keep guests EGMi's Andrew Pfister and Billy Berghammer, and Jeff and Garnett busy. Mortal Kombat has them in fighting spirits and a full report from Bethesda's recent spring showcase includes a deep look at the Elder Scrolls V: Skyrim and Prey 2. There's also news of the next Wii hardware, codenamed "Cafe," and the brouhaha over Portal 2's ARG in the news before closing things out with Finishing Moves.

Weekend Confirmed Ep. 57: 04/22/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 57 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:31:18

  • Whatcha' Been Playin Part 2: Start: 00:33:04 End: 01:08:29

  • The Warning: Start: 01:09:31 End: 01:42:42

  • Featured Music "Ahead on Our Way (FF7 Cover)" by Haunted Shores: 01:42:42 End: 01:45:39

  • Front Page news: Start: 01:45:39 End: 02:26:42

This week's featured music is the track "Ahead on Our Way (FF7 Cover)" by Haunted Shores. Haunted Shores is Mark Holcomb (guitar) and Misha Mansoor (guitar and programming) and they are an ethnically confused project based in Washington DC. Hear more from them on their Soundcloud and Bandcamp pages.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • Was quite disappointed with this episode in 2 specific areas :( First the discussion on Portal 2 wasn't as in depth as I had hoped. Even without spoilers, I'm surprised how nobody mentioned how Valve has done more story telling in a game without a single other human character than most games can with full blown environments and constant dialogue.

    Also I wanted to hear about Rage :(

    Anyway, back to something that's been on my mind.

    So I completed Dragon Age 2 a couple weeks back, and yeah the story is pretty good. However, one moment at the end kind of spoiled the whole story experience for me.


    At the end of the game, one of your companions does something pretty nasty. At that point, you're given the choice to kill him/her. Now when I was presented with that choice, my first instinct was to kill him/her, because I felt that what he/she had done was absolutely atrocious. However, the thought then popped into my head that

    "Wait, if I kill him/her, I'll lose the character, meaning I'll lose all his/her abilities. But I can't do that, I NEED his/her abilities as I've come to rely on them. But I hate what he/she just did and think he/she should die for it!"

    I sat there for like a minute contemplating what to do. Ultimately I chose to let him/her live and continue by my side because ultimately, the game itself was more important than making the decision to kill the character. Since killing him/her meant no tangible gain, but letting him live, while not preferable, would let me continue the game the way I've been accustomed to with him/her in my team.

    So the character was all like "Really? You've forgiven me?!" and "Oh I'm so glad you let me continue with you! You're such a great guy!" and I'm like NO I HATE YOU I WANT YOU TO DIE.

    I think it's quite interesting because as much as developers like Bioware try to push forth storytelling in games, that moment kind of made all their efforts feel completely wasted because the decisions they gave me with no tangible benefits in-game were ultimately pointless. I think that these "decisions" we're given in games like these need to have greater consequences for the whole story to be worth the time in the first place.