Weekend Confirmed Episode 57

By Garnett Lee, Apr 22, 2011 11:00am PDT

Like millions of happy gamers, the Weekend Confirmed crew eagerly jumped back into the joys of testing in Portal 2. But there's a lot more to keep guests EGMi's Andrew Pfister and Billy Berghammer, and Jeff and Garnett busy. Mortal Kombat has them in fighting spirits and a full report from Bethesda's recent spring showcase includes a deep look at the Elder Scrolls V: Skyrim and Prey 2. There's also news of the next Wii hardware, codenamed "Cafe," and the brouhaha over Portal 2's ARG in the news before closing things out with Finishing Moves.

Weekend Confirmed Ep. 57: 04/22/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 57 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:31:18

  • Whatcha' Been Playin Part 2: Start: 00:33:04 End: 01:08:29

  • The Warning: Start: 01:09:31 End: 01:42:42

  • Featured Music "Ahead on Our Way (FF7 Cover)" by Haunted Shores: 01:42:42 End: 01:45:39

  • Front Page news: Start: 01:45:39 End: 02:26:42

This week's featured music is the track "Ahead on Our Way (FF7 Cover)" by Haunted Shores. Haunted Shores is Mark Holcomb (guitar) and Misha Mansoor (guitar and programming) and they are an ethnically confused project based in Washington DC. Hear more from them on their Soundcloud and Bandcamp pages.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

  • I hope that Japanese developers don't become too westernized in their game development. I love those over the top, really weird stories the Japanese come up with in their games. One of my favorite games is The World Ends With You. When you first start the game, you think the characters are the same cliche characters we've all seen. As the story goes along they really develope into people I cared about. I think that's a testament to Japanese game design. For example I can name all the main characters from Final Fantasy X, which I played 3 years ago, but I can't name one character from Killzone 3, Crisis 2, Homefront , Bullet Storm, or COD BlOPs. All of which I own and have finished. Having said that I think Japan needs to become more innovated. I can only gather the ten crystals that will magically save the world so many times before I'm burned out. What that next step is, I have no idea. I just hope Japan doesn't lose its identity in trying to become relevant again.

    Also I just want to throw in I'm getting really bored with the FPS market. I bought each of the games mentioned above with hope that it would bring something new to the table. I didn't feel that any of them did. I loved COD 4 but does every shooter now have to copy its exact structure. The biggest offender of all these games is Homefront. The starting sequence with the car ride, the sniper mission level, the aircraft level, and the slow mo pistol slide to kill the bad guy. Also why does every explosion knock me out. I've been knocked out so many times that instead of handing me a M16 they should be handing me a coloring book. I feel like most shooters follow the exact level design as COD 4 that I've been playing the same game for the last 4 years.

    Thread Truncated. Click to see all 4 replies.

    • In terms of story, I think what Japanese developers come out with (particularly the JRPG genre) always have that particular flavor; something I like to call a "template design". To me that's what most Japanese games have been, and it isn't really a problem as that seems to be what the fans really like.

      What needs to evolve though is the game design. The Japanese developers seems to have gotten the online gaming for handhelds nailed. However I get the sense that they feel that this type of online system can translate well for consoles. Lost Planet 2 for instance where it has that Monster Hunter feel; something that doesn't translate well on the big screen/couch play.

      The other thing is pacing and menus. How many games have you come across where it seems that "it gets good at 25h" becomes the MO? FF13 is the most recent one I can think of. Save systems and menus, such as Dead Rising and GT5 respectively.

      That's not to say that they're doing terribly, but the problem I find is that those are the things that the Japanese/asian market have gotten used to and so isn't a problem to them. Thus little incentive to try to include markets outside of Japan, despite overseas sales making the bigger companies a chunk of change too. It's almost like there's this attitude of "those guys are going to buy our stuff anyway"; not too far removed from the Activision logic. I believe that Keiji Inafune made some controversial statements before he left Capcom regarding the Japanese markets, and how there is stagnation that isn't being addressed.