New Rage video and 'Anarchy' edition bonuses

Rage gets a special 'Anarchy' edition filled with pre-order bonuses for North America and a new trailer that shows five minutes of in-game action from the single-player campaign.

21
If you weren't already planning to pre-order Rage, developer id Software came up with a few incentives as extra encouragement. Currently confirmed only for North America, everyone who pre-orders Rage from participating retailers Gamestop, Amazon.com, Steam, and Direct-to-Drive will be automatically upgraded to the "Anarchy" edition.

Rage Anarchy Edition bonuses

This special version includes four in-game items that won't be available elsewhere:
  • Double Barrel Shotgun: The classic id weapon, this time in a one-handed version
  • Crimson Elite Armor: On exiting the Arc, players must don new armor for the wasteland. This special version combines all three attribute boosts of the individual armors otherwise available
  • Fists of RAGE: a powerful melee weapon good for laying a wallop on mutants who get too close
  • Rat Rod Buggy: a custom ride that replaces the standard issue buggy in the game

The Anarchy edition also includes the Wasteland sewer missions, an extra set of adventures that take place in a series of tunnels and old abandoned structures underground. While September is still a ways off, id also released a five minute trailer featuring gameplay from a mission into the dead city to retrieve defibrillator parts from an old hospital. It one of the levels I got to play during Bethesda's demo event and will have impressions of coming shortly in a full Rage preview. Until then, check out the video and see how Rage looks in action for yourself.
Filed Under
From The Chatty
  • reply
    April 18, 2011 3:45 PM

    Comment on New Rage video and 'Anarchy' edition bonuses, by Garnett Lee.

    • reply
      April 18, 2011 3:49 PM

      Details on what comes in the pre-order bonus filled "Anarchy" edition and the five minute gameplay trailer from the single-player campaign.

    • reply
      April 18, 2011 4:01 PM

      All these games are looking the same. So lame.

      • reply
        April 18, 2011 4:02 PM

        Kinda like your posts! ;)

      • reply
        April 18, 2011 5:28 PM

        Yeah, those stupid games.. with their guns.. and awesome graphics.. and all their... stupid fun. I hate them all.

    • reply
      April 18, 2011 4:04 PM

      This is going to be a pretty big departure for an id developed game, I hope it turns out well. The video kind of reminds me of STALKER actually, but with a lot more polish I think.

      • reply
        April 18, 2011 4:30 PM

        Yeah. This...actually looks good. I'm surprised. I didn't think id had anything worthwhile in them aside from engine development after the snoozefests of Doom 3 and Quake 4.

        Not saying it will be anything groundbreaking, but the shooting/gameplay looks very solid.

    • reply
      April 18, 2011 4:06 PM

      Sexy as hell!

    • reply
      April 18, 2011 4:17 PM

      Looks amazing, but I think making the double barrel shotgun only available when you pre-order the game is sort of a fuck you to the rest of id's customers.

      • reply
        April 18, 2011 4:32 PM

        "From the publisher that brought you Horse Armor... Crimson Elite Armor! And a double-barrel shotgun!"

        After this news, I re-listened to Idle Thumbs 23 at about 59 minutes; time to re-re-repost the transcript: http://www.shacknews.com/article/65041/evening-reading?id=23662317

        Chris: for example, with the Telltale episodic series, it's like, "Okay, they're gonna build this thing, I know they're not going to be done with episode 5 by the time I buy episode 1; they're going to finish that by the time... I know what I'm getting, it's just the continuation of a story." That's why I don't mind the multiplayer mode, it is what it is, it's this whole "thing", it's like this extra mode. What I really dislike, really actually despise, is the itemized DLC, that's a weapon, or a costume, or just some thing like that, where it's like, "Where do you... how do you...?"...

        Nick: ...or a car...

        Chris: Or a car! Things like that! I don't mind if a developer does that, I guess, but I just don't like the idea that it's becoming, that it could become just a standard, expected thing!


        That was 25 months ago; Nick now works for Bethesda, while Chris is the community coordinator for Irrational. It's depressing, like seeing Jason Bergman's transition from Loonygames to his producer days.

        So, what's going to be the preorder bonus for Bioshock Infinite?

        • reply
          April 18, 2011 4:35 PM

          Hehe, "a weapon, or a costume... or a car". Check, Check, Check! Bonus points for two weapons!

          • reply
            April 18, 2011 8:18 PM

            From your posts you really seem to be opposed to the whole idea of DLC in general. Why is that?

          • reply
            April 18, 2011 8:46 PM

            Yea verily, The Remo is a prophet for these dark times.

    • reply
      April 18, 2011 4:19 PM

      [deleted]

      • reply
        April 18, 2011 4:28 PM

        That's just the textures loll

      • reply
        April 18, 2011 4:30 PM

        You're probably seeing the default, bump it to 720p :)

        • reply
          April 18, 2011 4:43 PM

          [deleted]

          • reply
            April 18, 2011 5:18 PM

            Yeah all the sites got the same bullshit- I'm guessing the source video Bethesda sent out didn't have good compression settings.

          • reply
            April 18, 2011 5:20 PM

            We used the .wmv version of this because their .mp4 was double looped but it is an HD source. Sorry you're dissatisfied.

            • reply
              April 18, 2011 5:27 PM

              Open the .mp4 in Quicktime Pro and trim/save? It would be nice to get some good HD video but it seems none of their trailers have been well prepared.

            • reply
              April 18, 2011 5:37 PM

              I always forget that any time I'm downloading from Bethesda. They're the ONLY place where I need to get the wmv version for re-encoding.

      • reply
        April 18, 2011 4:41 PM

        OnLive version

      • reply
        April 18, 2011 6:19 PM

        There a good 720p version over at GameTrailers.

      • reply
        April 20, 2011 1:11 AM

        There is a higher quality version of the Dead City video. The file I found has an average of 10.3 Mbps, and the file size is exactly 408,375,381 bytes (389 MB). I would provide the link, but I'm pretty sure it would be removed, because the last time I posted a link to a higher quality file on another site, it was removed soon after.

        P.S

        Do not download the file that is 419,389,398 bytes (399 MB) This file has the same exact video encoded twice. I just wonder how something like that slips by unnoticed before it's released online.

      • reply
        April 21, 2011 12:07 AM

        Even the 720 version is terrrible. Does not show off the game at all. I'm gonna go to gamtrailers and check that one.

    • reply
      April 18, 2011 4:25 PM

      Looks great from what i could tell. But the sounds are very weak. To bad.

    • reply
      April 18, 2011 4:34 PM

      looks great but i'm betting this is from the console version right? I want to see some pc gameplay :)

      • reply
        April 18, 2011 5:04 PM

        The way he aims/moves looks like console for sure. Developers use them more since they are easier to take places and less likely to have someone download like that one incident at E3 I believe.

        • reply
          April 18, 2011 5:24 PM

          Someone in the other chatty thread said they saw an 'E' on the interface when he drops the turret. Maybe it's captured on PC but played with a gamepad?

    • reply
      April 18, 2011 4:56 PM

      Very impressive engine... Gameplay looking good too. That boomerang looks quite useful for those reloading times in combat. Lots of great games coming soon my brainz going to explode... BTW if Portals 2 doesn't release tonight I'm going to explode :P

    • reply
      April 18, 2011 5:31 PM

      I was sold the day I saw the presentation at PAX East.. the game looks amazing! They demo'd the game on the 360 but if they didn't tell me I would have guessed it was a high end PC. It looks so good and 60fps. There are also a lot more light RPG type elements in the game than I really expected.

      • reply
        April 18, 2011 5:39 PM

        I just watched it again... every time I see this game running all I can think about is how awesome Fallout 4 would be in the Rage engine!

    • reply
      April 18, 2011 6:54 PM

      [deleted]

    • reply
      April 18, 2011 6:59 PM

      Animation is probably the best seen in a game yet. Lip Syncing finally done as well/better than Half Life 2.... 6+ years later!

      • reply
        April 18, 2011 7:09 PM

        I'm surprised no one else mentioned this. It's the first thing I noticed, since the first scene is some old guy talking.

        Throwing animation needs fixing though.

      • reply
        April 18, 2011 7:56 PM

        Yeah. This may seem small and dumb, but I was actually pretty impressed when enemy mutants would step over the concrete barracades or climb over cars. I think some of the old videos had them grabbing pipes along the walls and such.

        I also like how they do a little flailing and staggering when they die. I can't express how much I hate that enemies in most games *instantly go limp* on death ever since Havok physics came around.

        • reply
          April 19, 2011 5:03 AM

          Yeah in the PAX demo I was impressed how they would sometimes hop over a barrier or hold onto a pipe or ledge then drop down. Those little touches add a lot I think.

    • reply
      April 18, 2011 8:16 PM

      after rewatching the video, i'm actually a lot more excited that i was yesterday

    • reply
      April 18, 2011 8:33 PM

      yawn.

    • reply
      April 18, 2011 9:14 PM

      Fallout 4 definitely needs a sense of scale like this, with large maps that require vehicles or animal transportation to get from one major location or settlement to another.

    • reply
      April 19, 2011 6:45 AM

      Any way to turn the bonus items off? I want to preorder, but I don't want to start the game all buffed up.

    • reply
      April 19, 2011 9:41 AM

      Jawdropped! It's looking incredible, can't wait what they have in store for this game but can't help but look forward to what's behind the corner with DooM IV.

      Here's hoping the PC version has crisper not so blended textures.

    • reply
      April 19, 2011 11:57 AM

      pumped!

      this is easily the best media they've released so far.

    • reply
      April 19, 2011 1:37 PM

      Neat...but: I hate watching people try to play on a console. It's so painful.

      That and the FOV...ugh.

      • reply
        April 19, 2011 5:11 PM

        Excuse me sir, having magnifying lenses duct taped to your eyes is an asset. Things look bigger.

      • reply
        April 20, 2011 10:36 AM

        I agree, it's the movement that drives me nutts, wonky ass analog shit.

        • reply
          April 21, 2011 12:09 AM

          YES! I was saying to myself "Run away, god.. what are you doing!?" I will be playing this on the PC without question.

    • reply
      April 20, 2011 5:15 PM

      Gonna be awesome! Can't wait til they show Doom 4 footage as well.

Hello, Meet Lola