Deus Ex: Human Revolution 'object highlighting' and 'objective locators' made optional


The hardest of the hardcore spoke up and the team behind Deus Ex: Human Revolution has listened.

In a video blog posted on the official Deus Ex: Human Revolution Facebook page, Eidos Montreal's David Anfossi and Jean-Fran├žois Dugas have announced that the upcoming title's 'object highlighting' (or the default 'Augmented Reality' ability) has now become a feature players can toggle on and off.

Prior to the announcement, players traversing the futuristic world of Deus Ex: Human Revolution would have been greeted by a thin yellow outline of objects with interactive properties, enemies, and NPCs. Though the game's producer (Anfossi) and director (Dugas) believe the outlines found throughout the world help thrust people deeper into the newly augmented world of protagonist Adam Jensen, Eidos Montreal heard the various screams to give players the option to disable the visual addition. And now it is.

In the video, Anfossi and Dugas show off the game with the feature disabled--as well as the ability to disable objective locators--giving the game a look some might find favorable.

The game's three difficulty settings--labeled as "Tell me a story" (Easy); "Give me a challenge" (Normal); and "Give me Deus Ex" (Hard)--react to the change. The first two settings will have object highlighting and objective locators switched 'On' by default, whereas the hardest setting will disable both features when selected. Settings can later be manually swapped.

Dugas, who we recently interviewed regarding the highly anticipated reboot of the Deus Ex franchise, said the change "this late" in development was a risk; however, they took the risk to give fans what they wanted. Deus Ex: Human Revolution is scheduled to arrive on August 23 for the PC, PS3, and Xbox 360.

Anfossi and Dugas ended the video by thanking fans for the comments, citing the "constructive" comments specifically. Thanking people for poking holes? Those Canadians are just too darn nice.